Recent content by byteasc

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    [RELEASE] CompassHUD - ZoomHUD

    This was asked for in a different post, so I figured I would go ahead and throw it up here in its own post. Along with the previous ZoomHUD type thing, since they are combined in the Screenshot.. Zoom Text does Fade out... as requested ZoomHUD CompassHUD Readme's are included in each file...
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    [Release] ServerLogo TV - for Server Admins

    ServerLogoTV is a ServerActor for the Retail version of Tribes: Vengeance It will display an Admin-specified Logo to every client, that will then fade out of view. It is very basic right now, but I plan to port over some of the other things I saw, including allowing the logo to Move around...
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    [re-release] Speed Bar - Retail

    I have recompiled the SpeedBar for Retail T:V - no real difference, just to avoid any possible version issues. http://byte.zenegg.com/file.php?file=releases/SpeedBar.zip Read the ReadMe.txt! :) The bar is now colorable however you want, so have fun with drawcolors... There is no difference...
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    [RELEASE] Speed Bar

    This replaces the Speedo extension that was included with the MP Demo. http://byte.zenegg.com/file.php?file=releases/SpeedBar.zip Includes a readme with instructions, but basically, extract to T:V root folder, edit TribesHUD.ini and replace the Speedo Extension line with the one in the...
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    [BUG] Critical Error in TribesEd

    I got this error in TribesEd earlier and I can replicate it consistently: Take Builder Brush, subtract... add a Inventory Station,, Build All.. then click Cube Builder Brush or any other ones and boom - Crash! Did a little more testing and it is infact related to SkeletalMeshes (which I...
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    [PICS] Deployable Catapult

    This has been mentioned before, but there is a Deployable Catapult in the game, obviously it isn't in any of the Beta Maps.. but! Here are pics Step 1: Acquire! Step 2: Take to Deploy Spot Step 3: Deploy and Use Works just like the normal Catapults in Winterlake, maybe a lil more...
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    [T:V Reticules] Making Your Own!

    After doing some looking thru some scripts and verifying information, here is what is needed to basically make your own reticules.. I suspect it won't work right off the bat for most people, but lets see... You obviously need to get all of the Reticules, so you will need to open TribesEd and...
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    [BUG] Invisible button on Escape Menu

    There is an invisible button on the Escape Menu - I guess it doesn't have a texture assigned or something (where mouse cursor is) Console - if Client does it on a Server shows: Admin Promote or something similiar
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    [BUG] Buddies List Limits

    There seems to be a limit as the number of buddies that will work currently... I assume this can be fixed... This is in the log: ScriptLog: To many buddies to fit in the filter string
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    [BUG] Duplicate Mutators

    Using WebAdmin, Mutators show up Twice under the Mutators option. There is currently the TribesTV See-All and Tribes TV Studio mutators show up Twice.
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    [Bug] Grapple Collision Bug - Cavern

    Bottom of Tunnels in the Bases on Cavern... Never really noticed it before till I did it by accident earlier. It seems to only do it on the Bottom part of the Tunnel, as the Top part goes thru fine
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    [BUG] Right Click Menu on Ded. Server

    Right click on Dedicated Server Icon in the System Tray says "Exit UnrealServer" Just a picky thing heh
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    [BUG] Clientside Animation/Explosions

    There is a reoccuring problem of Animations/Effects spawning on Clientside after Dying and Respawning. I would imagine it is a Net Relevancy issue where Server sends update to Client on the Actor in question and then Client handles it. It doesn't happen consistently though, only like 75% of the...
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