The Pumpkin King
Veteran XX
Nothing should ever counter the OP shield pack. I should be able to keep your base down through at least four waves of your entire team coming at me. Fuck balance. Good games don't do that.
Sure, you are able to blow past 5 defenders all attempting to defend the flag, moving at crazy high speeds, clearing the flag yourself and grabbing it, and single-handedly scoring a point for your team, cowboy winning the entire game, but let's draw the line at being able to hold a nearly useless objective for more than 15 seconds. We need special exceptions that no one will ever even use built in the game to put a stop to that "overpowered" nonsense. It's not enough that you can just respawn right next to your insignificant base with full health, mortars, heavy armor, and a shield-pack of your own alongside teammates that will assist you in removing an already beat-up attacker.
If you do not defend your flag, you are severely punished. If you do not defend your base, should there not also be punishment? Otherwise let's just play LT?
There is a double standard in your logic, in that you are claiming that it is unbalanced for Guy A to be able to lift 100 pounds when Guy B can lift 200 pounds.
By your logic, there should be a lone weapon that does increased damage to anyone wearing an energy pack, the best pack in the game, ya know, to specifically counter that OP shizzle.
As I stated, the shield penetration on the blaster doesn't even matter. I was only using it as an example of flawed paper scissors stone logic. Furthermore I agree that the shieldpack has issues.
There is a reason you never heard complaints about the shield-pack being OP in the original game. The balance was entirely different.