sounds like he missed out on an excellent threesome with greasy computer nerd chicks...
greasome?
sounds like he missed out on an excellent threesome with greasy computer nerd chicks...
WAR made the design decision that skills should have different animations. Generally they are as long as the cast time, and some of them look really bad when interrupted. When the game was still in beta, the animations worked much better (because they always completed), but the actual control felt terrible (You couldn't really interrupt casts once started). People hated it, so they made a change that made the game feel better, but broke the animations all to hell (the shipping version).I think WAR's shitty engine and performance were the biggest drawbacks. If I were making a traditional MMO, the first thing I would do would be to make sure the responsiveness of character control and ability activation and animation sync were all on WoW's level.
For the life of me I don't understand why WoW is pretty much the only MMO to nail this. It's to the point where I think people overstate how good WoW's content is and understate how crisp and responsive the engine is. Everything in WAR felt sticky and disjointed.
if as much love that went into the creation of the goblin starting area went into the entire game, it would have been fantastic.
i agree 100%Or that it wasn't a very good game. The endgame was executed terribly, the disjointed animation was obnoxious, and some of the balance was really stupid. (lol, let's make a pure healer that's worse than the hybrid healers who can actually do damage. Solid plan!)
More so than any other current game, for sure. I haven't played much since about May, when my guild quit. The only game I've ever played with an endgame anywhere near WoW's was EQ, and that's a completely different ballpark. WoW's animations aren't anything to write home about, but they game feels tight and responsive. Given the choice between looking amazing and playing amazing, I'd choose the latter. No one has hit both, to my knowledge (Aion was probably the closest that I've played).i agree 100%
but wow players seem to dismiss these same things in wow because they are too addicted.
you dont still play do you? please tell me that you don't think wow has an endgame, good animations or is balanced...? cmon
Pessi - thanks for sticking up for my character. I am a little bothered the incident was even bought up again. I hadn't thought of it in a long time but it still pisses me off. Maybe some people are willing to let their reputation get shit on unfairly but I wasn't. It's not about a stupid game its the principle.
I remember Vanguard way back when it came out. One of the worst MMOs to be released. Everything about it was terrible. A few years after it's release I was dragged in to playing it for a month with some friends, and surprisingly enough it was a really great game. The downside is it didn't spark any interest, and people still didn't bother with it. First impressions are everything.
WoW had the content and kept it coming, kept people hooked, continued to advertise the hell out of it, and have been doing so since the start. Hell, despite how bored I have gotten of it from time to time, I always come back for expansions because I know it will be quality stuff.
With all the shit you put up with as a result of this forum, it's the least we can do to stick up for you. =pPessi - thanks for sticking up for my character. I am a little bothered the incident was even bought up again. I hadn't thought of it in a long time but it still pisses me off. Maybe some people are willing to let their reputation get shit on unfairly but I wasn't. It's not about a stupid game its the principle.