Natural said:In my 5 minutes of playing it, it feels like the whole world is zoomed out. Seems like everything is too small... especially players.
I noticed this too. I feel like it's mostly spray and pray when shooting people.
Natural said:In my 5 minutes of playing it, it feels like the whole world is zoomed out. Seems like everything is too small... especially players.
so... it's not just me..Natural said:In my 5 minutes of playing it, it feels like the whole world is zoomed out. Seems like everything is too small... especially players.
Mr Fish said:I think xmp's 'zoomed out world' syndrome is just an indication that theres still some work to do in terms of balancing player speeds, weapon ranges and power etc. I would expect it'll get better when they officially release (who knows... maybe it won't
Natural said:In my 5 minutes of playing it, it feels like the whole world is zoomed out. Seems like everything is too small... especially players.
Doaln said:The jump jets are what make XMP at least better than the other FPS i've played (besides tribes). as already stated, you can move pretty fast with shift + dodge forward + jump jet.
this game also will be more fun when people actually get decent and understand the game. this game requires a lot of teamwork, not unlike tribes.
Doaln said:edit: to the post above, why limit to light/ranger? what's wrong w/ techie & heavy? might need a few tweaks but they would be doable too.
ZenTseTse said:true true.
while i think the classes are quite well balanced as they are by default, for a mutator... honestly, i like the idea of providing a focused and more simple gameplay. it you go through all the classes again, you need to offer a full range of choices. instead of "tweaking" everything and trying to remake a new game, i'd rather just offer a simplified... focused mutator option. faster. simpler. doable.
that said, i can imagine offering rifle, fuser and maybe a nade launcher with a few options (smoke, etc).
the idea would be to have very fast, very mobile gameplay... harnessing XMP dynamics but getting a bit more of a tribesy feel to it. i dont want to make a renegades mod for XMP, but rather am suggesting a simplified, dynamic and VERY simple option which could be fun.
ZenTseTse said:good points.
ive actually tested decent skiing code for ut2k3. hopefully we can see it in XMP.
as for tweaking/mutating/modding, you make a good point.
i also know there are a lot of little cool new addons folks are doign from auto-destructing raptors to trip-mines which explode into poison gas (instead of normal explosions).
i might personally fiddle with that shocklance thing to see if i can get the alt-fire to be a tad more spin-fuserish.
Doaln said:also, i just thought about the rocket launcher and duh, the disk launcher is basically a rocket laucher.
ZenTseTse said:
this is also why the gunner feels the most like tribes, to me, especially on the low grav maps.