ChaoStar said:The dogfighting in XMP just doesn't feel right. When I get in a battle 3v2 or something and all I have is a sniper rifle, pistol, and grenade launcher...it's very hard to compete. I need my disc launcher :[
PyroTeknik said:Then get a pick a class with real weaponry, dummy.
cAn said:so i was watching that unreal video.. and i saw something that happens on my computer all the time.. i just assumed it was because of bad drivers.. but this movie was made by ati.. soooo..
why is that light showing through the character model?
Mr Fish said:yup thats unreals hacky corona system, which just fades out over time rather than doing occlusion based fading (where the more occluded the light source is, the dimmer the corona). in tribes we have a proper fullscreen glow effect, where emissive surfaces have a glow that fades out and bleeds around the edges of things infront of them. it looks nice.
Mr Fish said:yup thats unreals hacky corona system, which just fades out over time rather than doing occlusion based fading (where the more occluded the light source is, the dimmer the corona). in tribes we have a proper fullscreen glow effect, where emissive surfaces have a glow that fades out and bleeds around the edges of things infront of them. it looks nice.
Mr Fish said:yup thats unreals hacky corona system, which just fades out over time rather than doing occlusion based fading (where the more occluded the light source is, the dimmer the corona). in tribes we have a proper fullscreen glow effect, where emissive surfaces have a glow that fades out and bleeds around the edges of things infront of them. it looks nice.
Assicle said:It's alright, but needs more jetpack and less walk
Mr Fish said:yup thats unreals hacky corona system, which just fades out over time rather than doing occlusion based fading (where the more occluded the light source is, the dimmer the corona). in tribes we have a proper fullscreen glow effect, where emissive surfaces have a glow that fades out and bleeds around the edges of things infront of them. it looks nice.
so will this work like a mirror where we'll be able to see ourselves on metallic surfaces?Mr Fish said:afaik (someone might wanna prove me wrong here), the dx2 bloom setting is applied to every pixel on the screen, which is why you essentially get that kinda slightly blurry saturated look on everything when its enabled. thats a cool effect if yer going for a kinda dirty gritty sorta look, but its not really appropriate for tribes.
the key difference with our effect is that instead of being applied to all pixels on the screen, its only applied to texture surfaces that are explicitly marked as emissive. This means that you only get actual light sources and self illuminated stuff blooming out, rather than everything in the scene. A good example is the glowing character eyes... they bloom out onto the characters faces, but the faces themselves have no blurring or blooming.
pyrot3chnic said:so will this work like a mirror where we'll be able to see ourselves on metallic surfaces?
the last game i saw a mirror in was duke 3d..