-A- ...Lost?
Veteran XV
I have been practicing with a competitive clan throughout T:V beta and release, and so ive kind of had my head very focused on the maps officially released (what, all 8 of them). In complete ignorance, I have only played on servers that played official maps.
Tonight, I jumped on Mofo's and those guys were running their late-beta community maps , some T2 and T1 revival maps, some new. but
I gotta tell you guys, once the maps were built like the world we were raised in, our tribes world- with tall sloping hills and open flags with hi-speed cappers with long skiis home requiring escorts and hand-offs because of open chaingun visibility - The grapple was seemingly almost useless, except for some redirection - and heavys spamming from the hi-hills luring you to come to them, then skiing in for the rape - and the little gripes about physics were really pretty out-of-mind....OUR WORLD.
Im telling you, gentlemen,
IT WAS OUR TRIBES AGAIN.
The maps really put me there again. sure, it wasnt exactly like i remember, but the tall hills and open speed ranges really didnt make me feel like i wasnt able to boogie my medium across that map.
Irrational picked the most newcomer-friendly maps that theyre tribes-newbie designers could concieve of, and well so what. screw their cheesy maps. whatever. good for the demo and newbies. T2 and T1 both had quite a few maps ship with the game that we discarded, and most of our most memorable came from our community map makers.
If this December patch can show some real progression in wrapping up the feature-set of this game (tourney-mode, recordings, weapon and vehicle bugs) we can take it from here.
Validuz and others with the drive and commitment are talking about all the makings of the next proper Competition mod, and with the next generation of maps, this game is going to rock just like T1/T2 did and we can mod the rest to spice it just right. we can make it whatever we want to be.
Most of you will be back to play this game, just like u bums came finally to T2classic. so dont get too out of shape u grumpy TW motherlovers...
Tonight, I jumped on Mofo's and those guys were running their late-beta community maps , some T2 and T1 revival maps, some new. but
I gotta tell you guys, once the maps were built like the world we were raised in, our tribes world- with tall sloping hills and open flags with hi-speed cappers with long skiis home requiring escorts and hand-offs because of open chaingun visibility - The grapple was seemingly almost useless, except for some redirection - and heavys spamming from the hi-hills luring you to come to them, then skiing in for the rape - and the little gripes about physics were really pretty out-of-mind....OUR WORLD.
Im telling you, gentlemen,
IT WAS OUR TRIBES AGAIN.
The maps really put me there again. sure, it wasnt exactly like i remember, but the tall hills and open speed ranges really didnt make me feel like i wasnt able to boogie my medium across that map.
Irrational picked the most newcomer-friendly maps that theyre tribes-newbie designers could concieve of, and well so what. screw their cheesy maps. whatever. good for the demo and newbies. T2 and T1 both had quite a few maps ship with the game that we discarded, and most of our most memorable came from our community map makers.
If this December patch can show some real progression in wrapping up the feature-set of this game (tourney-mode, recordings, weapon and vehicle bugs) we can take it from here.
Validuz and others with the drive and commitment are talking about all the makings of the next proper Competition mod, and with the next generation of maps, this game is going to rock just like T1/T2 did and we can mod the rest to spice it just right. we can make it whatever we want to be.
Most of you will be back to play this game, just like u bums came finally to T2classic. so dont get too out of shape u grumpy TW motherlovers...
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