I'll add my thoughts as well I guess.
- It shouldn't use energy or health as some have suggested, that's kinda lame.
- To make it more skillful, I think you should get one hook, not as many as you want. Or possibly a couple, maybe you could load another hook in I guess. You should be able to reel the hook back in once your done with it, but if a player runs through it or a disc cuts it or something, it's gone.
- How will players hitting (as in, walking into) it be handled? They can't just be able to walk through it, that's kind of weird. Are they gonna trip?
- It should be like the targeting laser in that it doesn't use a weapon slot. However, it may be necessary to make it a switchable weapon, because hitting 9 takes awhile.
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Maybe another key could be set to use for it specifically.
- You shouldn't be able to fire weapons, at least while firing it. Maybe once you fire it you lock it on to your body or something and then you can use weapons, but not immediately.
- It should do little or no damage to players. They're wearing steel armor and this thing is trying to grip, not maim. It should be a utility, not a weapon.
- It should NOT pull you towards the hook. Definitely not. Once it gets taut, it should be used for making sharp turns only. Pulling you towards it defeats the purpose of jetting.