Validuz said:
This idea is fucking stupid. Some moron tried to come up with this for T2. It doesn't work for several reasons... One, it lags people's computers (long or short, it shouldn't happen). Two, it can easily be "got around", because this isn't information being sent to the client... it's the client taking a screenshot on the client's side. Three, bandwidth. Ther are a ton of reasons this won't work... these are just some (and some were already mentioned).
If this is the best post against the idea...
1) it wont lag people if it's taking very low quality jpeg images, especially considering the minimum cpu already required for this high-end game.
2) the clients cant get around it because it's updated with encrypted code so frequently there isnt time to hack it, and even if there was, they'd have to be willing to re-hack it after every update
3) how is there a bandwidth issue? People who run servers generally have 'unlimited' bandwidth
To address RS's posts, yeah, i'm saying have this in addition to the already active anti-cheats, a la zAdmin. Of course this would be an option, but i'm assuming that if it's available, TWL would make a rule to have it on for matches (i'm thinking matches here, not pubs, anyway).
Also, like i said, and i dont really know the practicality of my suggestions as i'm not a programmer nor am i a hacker, but they could be stored locally within an inaccessable client-side file, on the immediate server's storage with the images being uploaded automatically upon disconnecting, or likewise with the Sierra master server.
Also, i'm not saying there needs to be scanners for the pics, im saying if someone suspects someone else of cheating within the alotted window of 48 hrs then all they have to do is look at the archive and they have an easy yes or no.
A reason you could eliminate the storage/bandwidth issues would be to simply have it stored completely client-side. Even if it were entirely unsecured, it would take a while to photoshop 2-3 screenshots of a tribes match. Hopefully longer than 48 hours, and most accusations occurr within 24 hrs anyway. People don't play matches that often so the personal increase in storage usage for the client would be minimal.
True, this couldnt eliminate autoaim but honestly you can tell when someone is using autoaim from demos.