The lack of MD'ing isn't what made T2 base bad.Validuz said:Yea, and what an amazing result (Base) that was... idiot
The lack of MD'ing isn't what made T2 base bad.Validuz said:Yea, and what an amazing result (Base) that was... idiot
You're right. After playing TV (aka newbie shit) for five minutes.. I wasn't really missing the mine-disc at all, I was missing Tribes.Fool said:It's totally not needed in T:V either. Play for 5 minutes and you won't miss mine-discing. I haven't even thought of it.
The point is, he's saying it was "designed out" and therefore "made better". We all know better, because we got stuck playing Base. The only thing better in T2 Base then T1 Base, were the graphics.Amadeu5 said:The lack of MD'ing isn't what made T2 base bad.
The two aren't really comparable. If you want to see how T1 w/ MD is compared to T1 w/o MD I suggest you play the T:V mod. It's the only mod I know that doesn't have MD'ing and is still close to T1 base.Validuz said:The point is, he's saying it was "designed out" and therefore "made better". We all know better, because we got stuck playing Base. The only thing better in T2 Base then T1 Base, were the graphics.
ZOD said:MD was never needed for any of the games. It's just a crutch for lazy people.
ExitJudas said:well to put it differently:
The game is more interesting when the flag is in play, when you have to grab, ski, chase, shoot, i.e. fight for the flag.
mine discing altered the game:
it created a weapon that was effectively a one shot kill disc, which imo pisses on the other weapons (except CG). no wonder t2 cluster has degraded into a game with the already OP chaingun, the minedisc combo and a GL that needed a serious upgrade to compete with the former two.
atm cluster has to roles, O and D
D:
scenario1: respawn, ski to flag, wait, mine disc, suicide, repeat
scenario2: respawn, ski to flag, wait, mine disc (miss!) either suicide to get mine/health then DJ) or DJ after capper and mine disc him when he lands.
O:
scenario1: fight endlessly respawning minediscing defenders until you die to try to clear the flag.
scenario2: go for the flag and get mine disced by waiting respawned ld.
scenario3: go for flag and luckily get away because the LD is spawning to get more mines. get mine disced at own base or chained on the way.
maybe the defenders will cluster the flag home, maybe not, depends on their skill.
IMO the mine disc is central to this play style and oh god how i hate it compared to regular tribes1/2 (even though i do play it due to lack of better games
Sojourn said:I'd very much like to know how your capper plans on knocking or killing a LD who is hovering above the flag.
I've done this hundreds of times, and the only time it ever failed was when I simply screwed it up. One capper vs. one LD = Dead capper 9/10 times if the LD is any good.
L4MpoTr0N said:U have taken a stupid example: cluster mod is a 7vs7 battle, and it's a classic revision not so similar to classic mod; u can't compare classic to cluster: first of all classic it's 12vs12, and also, u have to study a good tactic, skill is not the only thing u need.
By the comments i have read from the beta guys seems like everyone played base mod; classic mod helped to make T2 more "playable" (physics velocity and Minedisk); if u compare a classic match to a cluster match u will notice that there is a big difference: cluster was made only to have a game with less ppl and more action, but on the other hand every player uses the same 3 weapon (another big difference to classic gameplay, where Mortar and sniper rifles are needed in a good tactic).
triQ said:Mine disking is a technique used by all T1 and T2 classic players to kill and destroy people and objects quicker. It takes skill to do it well in a consistent manner, where coordination and timing are the two main factors. Now some will argue it doesn’t take skill throwing a mine to an enemy and to just shoot it, but look at it from the perspective of the enemy who’s about to be mine disked; a good player would try to circumvent any damage lost and come up with a smart counter-attack to penetrate his opponent. Being proactive about getting hurt from a MD is equally important than shooting a MD. It was a part of Tribes 1 (as a bug which ironically became part of the Tribes game play), not a part of Tribes 2 Base (and about 25% of its suckiness was because of it), and flourished in Tribes 2 Classic.
triQ said:Mine disking is a technique used by all T1 and T2 classic players to kill and destroy people and objects quicker. It takes skill to do it well in a consistent manner, where coordination and timing are the two main factors. Now some will argue it doesn’t take skill throwing a mine to an enemy and to just shoot it, but look at it from the perspective of the enemy who’s about to be mine disked; a good player would try to circumvent any damage lost and come up with a smart counter-attack to penetrate his opponent. Being proactive about getting hurt from a MD is equally important than shooting a MD. It was a part of Tribes 1 (as a bug which ironically became part of the Tribes game play), not a part of Tribes 2 Base (and about 25% of its suckiness was because of it), and flourished in Tribes 2 Classic.
Validuz said:You're right. After playing TV (aka newbie shit) for five minutes.. I wasn't really missing the mine-disc at all, I was missing Tribes.
fixedValiduz said:You're right. After playing TV (aka newbie shit) for five minutes.. I wasn't really missing the mine-disc at all, I was missing Tribes 1 with better graphics.
are you scanning all threads to post that statement there?LostAngel said:FOR CHRIST SAKE USE THE SEARCH
there's only like 50 threads on this