Nah, that's not my message. For professional reasons I won't comment deeply about the state of the game. So rather than offer shallow opinions that only give ammunition to people who enjoy being negative, I just keep quiet for the most part. You can read more about my thoughts on the matter at
http://pc.ign.com/articles/534/534131p1.html. It was written several months ago but it might have new meaning now.
As for implying responsibility for the current state of the game, good or bad, a team made T:V. It started with Thrax and Marweas at VUG with their respectable desire to create a combined SP and MP game. It was implemented by IGA with far fewer resources than, say, HL2 or WoW, and those resources had to be shared by both SP and MP. And now it's back in the hands of VUG. I'm proud of what we accomplished together.
Though I won't comment deeply on professional matters I will comment personally and respond to some other points in this thread. As I've said in the past, my TR2 experience doesn't count for much (and I can't help that it tends to get mentioned along with my name in the press). I completely agree with americanjoe...it was a fan mod with very limited (though flatteringly strong and much appreciated) appeal. What doesn't tend to get mentioned in the press is that I lived and breathed Tribes as much as anyone (both on pubs and at the highest level of competition), I have a diverse skill set, and I work my ass off at whatever I do.
This was the value I brought to T:V, not TR2. Given the directive to create a more simplified game that was supposed to be more likely to appeal to the masses, I used every ounce of energy I had to help create T:V, working within the bounds of the responsibility and authority I was given, with access to a fraction of a fraction of resources.
Would someone else in my position have had a more positive impact? We'll never know. Other community developers were given the same initial opportunity as me (which amounted to an insider tip) but didn't or couldn't follow through.
So people are free to wonder what T:V would've been like with someone else in my position, but what they should wonder about instead is what it would've been like without me or any other community developer working on it at all. That's a much more interesting question whose answer isn't necessarily clear to me,
KP