The Pumpkin King
Veteran XX
There are a varying array of reasons that Tribes players resist new maps being added to official rotations. This problem is nothing new, and something many hardcore players began complaining about in 2001 and 2002.
Reasons Tribes players resist new maps:
1) True Skill
Probably the most holy grail of talents in T1 was the ability to ski, and by that I mean really ski, which is different than route running. Some of the best players in T1 could improvise routes on the fly, and move really fast doing it, causing them to be a huge threat on offense, because you couldn't predict where they would go. These players were very few and far between.
Upon installing new maps into an official rotation, everyone gets a fresh reminder that they do not have the talent or ability to ski that some of these amazing players have.
Since most people seem highly interested in convincing both themselves and the world that they are, in fact, highly skilled superior individuals, regardless of their average or below average skill, facing the reality of a new map would be a blow far too heavy to the ego to take, therefore the ego rejects the idea of playing new maps as a positive scenario.
It's like a child being forced into an SUV kicking in screaming for a trip to the dentist.
In essence, new maps mean that we get to see who actually has skill at the game...
The amount of people that cheat in the game should give you an idea of exactly how badly people are interested in creating a false reality where they can be special.
T1 players don't really care about who is the best anymore, it's all about "talk", cheating, puffing out your feathers with over-confident gloating on the forums, and clinging to the maps you are already familiar with.
If you gave people the unfair ability of having a magic button that instantly killed everyone on the enemy team, most people would want it, they would use it extremely liberally, and then would probably brag about how badass they are for "owning everyone".
People don't want to face reality. They want to be kings. See my name for reference.
2) Bad maps
I have not played open call 3, but up until now, DX, RD, SB, and some of the other classics are just simply great maps. Most of the maps I have seen made by the community seem to suck rather hard, though I have seen a few fantastic ones like Hildebrand and BF. Most of the maps that people have tried to push on the community have just sucked hard.
3) There is no authority.
Nobody to dictate and decide what maps are official and what are not. We have no daddy, so we are all fighting and squabbling about all of our own ideas of what should be right when we need an authority figure to lay it out for us.
Reasons Tribes players resist new maps:
1) True Skill
Probably the most holy grail of talents in T1 was the ability to ski, and by that I mean really ski, which is different than route running. Some of the best players in T1 could improvise routes on the fly, and move really fast doing it, causing them to be a huge threat on offense, because you couldn't predict where they would go. These players were very few and far between.
Upon installing new maps into an official rotation, everyone gets a fresh reminder that they do not have the talent or ability to ski that some of these amazing players have.
Since most people seem highly interested in convincing both themselves and the world that they are, in fact, highly skilled superior individuals, regardless of their average or below average skill, facing the reality of a new map would be a blow far too heavy to the ego to take, therefore the ego rejects the idea of playing new maps as a positive scenario.
It's like a child being forced into an SUV kicking in screaming for a trip to the dentist.
In essence, new maps mean that we get to see who actually has skill at the game...
The amount of people that cheat in the game should give you an idea of exactly how badly people are interested in creating a false reality where they can be special.
T1 players don't really care about who is the best anymore, it's all about "talk", cheating, puffing out your feathers with over-confident gloating on the forums, and clinging to the maps you are already familiar with.
If you gave people the unfair ability of having a magic button that instantly killed everyone on the enemy team, most people would want it, they would use it extremely liberally, and then would probably brag about how badass they are for "owning everyone".
People don't want to face reality. They want to be kings. See my name for reference.
2) Bad maps
I have not played open call 3, but up until now, DX, RD, SB, and some of the other classics are just simply great maps. Most of the maps I have seen made by the community seem to suck rather hard, though I have seen a few fantastic ones like Hildebrand and BF. Most of the maps that people have tried to push on the community have just sucked hard.
3) There is no authority.
Nobody to dictate and decide what maps are official and what are not. We have no daddy, so we are all fighting and squabbling about all of our own ideas of what should be right when we need an authority figure to lay it out for us.
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