A couple of good questions:
What are some things that set Dynamix apart in its development focus, as compared to some other dev houses? Or, if not in comparison to other dev houses, what are the key strengths that you would highlight?
The engines created for Starsiege, Tribes and Tribes 2 had no peer at the time for what they did, and in a lot of ways the ideas pioneered in Tribes are only now hitting the big-time -- huge outdoor environments, a variety of movement systems, etc. And at the same time, those games accomplished gaming innovation efficiently, while today's games seem to have ever bigger budgets but ever smaller return on their efforts. Where do you think the dynamix team would have focused on innovating next, and what aspects of game innovation would you say hold the greatest opportunity for RoI (return on investment ... or, return on innovation I guess)?