other shoes gettin' ready to drop ...
Firefall's Red 5 Studios lays off 10% of staff in 'pre-launch reorganization' | Massively
Firefall's Red 5 Studios lays off 10% of staff in 'pre-launch reorganization' | Massively
Is it even considered an MMO?
I'd have to imagine WildStar is giving this game a run for it's money in the over-budget/time department with nothing to show for it. ESO is another massive train-wreck, but because its main demographic is 'millions of retards with cash', it'll likely be able to pull a SW:TOR and end up just barely turning a profit after a few years.
There was that sci-fi game/show that must've been a financial disaster as well.
People don't PvP because there is no reward, it's pretty simple. The game is a MMO first, FPS second, people expect to be rewarded for the time spent in a MMO. Most people PvP in games like WoW for the gear, if they had added appropriate reward then a lot more would be PvPing.
dont even need reward. just need some ranking system. thats what motivated pvp in wow first... loot/gear second.
People don't PvP because there is no reward, it's pretty simple. The game is a MMO first, FPS second, people expect to be rewarded for the time spent in a MMO. Most people PvP in games like WoW for the gear, if they had added appropriate reward then a lot more would be PvPing.
dont even need reward. just need some ranking system. thats what motivated pvp in wow first... loot/gear second.
There are four tiers, and "stock" gear. The stock gear has unlimited durability, and lasts forever. Looted tier pieces can't be repaired. Crafted tier pieces have durability pools that limit the number of times they can be repaired. The difference in items is determined by the materials used to craft, which can adjust the durability pool, rate of recharge, speed, damage, etc. of an armor piece or weapon.Does Firefall have different tiered gear like WoW? At some point I remember reading you just got "different" items rather than better items.
He wasn't real happy on facebook tell you that much
The item system was a needlessly complex grind with no real payoff.
Firefall's progression never had that at any stage of development. Just bland all around.