gumb0 juan
Veteran XV
its not going to make it much smaller. I like the idea of 2 competitve ladders, and i think it would work out nicley if done right...which im sure it will be, if it goes through.
A lot of T2 vets were T1 vets.pyrot3chnic said:t1 vets vs t2 vets in a t:v match-up?
T1 vets vs. T2 base vets. It will be epic like soup.pyrot3chnic said:t1 vets vs t2 vets in a t:v match-up?
I meant T2 classic vs t1.SMURFHATER said:A lot of T2 vets were T1 vets.
The tempest said:I think that the best way to solve the map picking problem would be to have each team pick a map and have a 3rd randommly generated
Colosus said:With smaller team sizes, god I hope so. Look at it this way...
If 1/4 of the people on this forum (3000 people) create teams with an average size of 15 people (at 7-9 players in a match, 15 should be plenty to field that many weekly), that's 200 teams. Just from this forum alone. Now given T2's sales of over 400,000 total copies. Take 5% of that to be the "competition" people. That's 20,000 people. That's over 1333 teams @ 15 people per. Estimate a maximum team size of 20 (double on field number) and that's 1000 teams. Even split between two major ladders, that's 500 per with no crossover.
I think it is very possible. But I'm also a dreamer.
Kaiser(A) said:This is an overlooked detail: There is no way to determine the number of competent leaders in a community. It's a problem T2 faces right now. You have a large number of "free agents," but they lack good quality leaders to form teams.