yah classes really ruined games like those shit games tribes and tfc
i know you all are terrible @ videogames here but at least use a fraction of your brain
Having power-ups that are not geographically located on a map as a strategic known land mark, but are instead vastly different and assigned with a timer to each class is just chaotic. Like in Overwatch, same for random appearing power-ups in SW Battlefront. Chaos.
It's just a way to throw random excitement/advantage to crap players so they get the feels and stay on. Learning to 'hold' the quad damage, or learning to 'control' the power armour and the cells on a map is strategy.
Also, the continual move to towards these game modes where "OK, we defend (camp) now, and these fags will come free the hostages to conclude round" is ghey.
Best team play has been symmetrical CTF type map games. Unless you looking for something like Rocket Arena. Sure put together a team of 6 for rocket arena. If you want to do it big, you want 16 v 16 CTF symmetrical type games.
Even BF with it's capture and hold type model, misses that quality.
That quality is shared in games like Soccer, Basketball, Hockey, Football, cause it works for team games really well.
Shit, imagine going back to play quake TDM/DM/CTF and instead of fighting over the Quad, I just pick my load out, then in the match everyone's favourite power-up is going off unexpectedly. That's shit for quality team ladder play, regardless how many they get to go in their comps. Fuck em all.
Games to do it, but overwatch goes to far with it. The 'range' it just too much. The power ups / class differences are way too variant.
Consider tribes. As a heavy my mortar fires on a timer, but I'm not turning into mech warrior 2 monster after 5 kills like Skyfall. It's a gimmick and it wears off quick if you into complex team play.
Battlefield, I can be antitank and blow up tanks, but I don't run around and randomly find a power up that turns me into darth fucking vader. If that vader powerup was in a known location, and was not 6 scattered about randomly changing, it might make work better for higher end strategic team play. Instead chaos.
In Jedi Knicht 2 CTF, the game worked. You could pick two powerups from about 8 or 10, but it worked on symmetrical CTF maps really well, particularly saber only mode to reduce the 'range' in variance in classes. Some defenders, some attackers.
Classes need to be balanced. So I'm in Starcraft and walk up to the power up and it turns my 5 terrans into something like an unexpected 'natural catastrophe' like Sim City. While the other 3 players are doing something just as overpowered and unpredictable.
Ruins strategy, turns it into a luck of the draw, chaotic shoot out.
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