Hazee Daze
Veteran XV
TLR
-->Marek Rosa from the Czech Republic starts a game company called Keen. Makes a boatload of money from Space Engineers. Space Engineers releases new content each Thursday like clockwork, thus must be supremely agile. Uses funds for a startup to dev a self-improving AI. Oh my.
Teh rest
[Game] Space Engineers by Hazee Daze - TribalWar Forums is where I start to play Space Engineers. I got hardcore hooked not like since T1.
The shit they add! In fact, they release so much content, that I'm usually behind the curve for new stuff. I think Death Match was the latest update, but since I've started playing they've released:
- programmable cubes
- oxygen generation, storage, and use
- support for mods and scenarios
- LOS comm lasers
- factions
- fucking planets (coming soon)
- and that's the tip of the iceberg
I'm hooked.
As I play, I notice new content rolling out each Thursday that's ready to go after I get home from work. I've never seen a more prolific software publisher. Never.
I figure the only way they can release so much content so regularly has got to be a very disciplined and sophisticated use of Agile methodology--or a planned waterfall model that is so close to agile as to be functionally indistinguishable.
When I search for new stuff the name Marek Rosa keeps popping up. After much googling, I still have no clue who this guy is, but I presume he's Czeck 'cause the "Keen Software House" is out of the Czech Republic. When I read what other people say about him, it's usually in that worshipful tone reserved for geniuses.
The other day I started to wonder if anyone had made mazes for the game. I like a good puzzle, and the ability to create a 3D maze in this game is obvious. So I google for "space engineers maze." After clicking about, I hit this:
The studio behind Space Engineers are working on self-improving AI that may one day outstrip humanity | PCGamesN
OK, so this guy, who has made millions on a stupid computer game or two, who obviously has agile down fucking stone cold like nothing I've ever seen before is turning his sights on a self-improving AI. Holy crap.
That's all.
-->Marek Rosa from the Czech Republic starts a game company called Keen. Makes a boatload of money from Space Engineers. Space Engineers releases new content each Thursday like clockwork, thus must be supremely agile. Uses funds for a startup to dev a self-improving AI. Oh my.
Teh rest
[Game] Space Engineers by Hazee Daze - TribalWar Forums is where I start to play Space Engineers. I got hardcore hooked not like since T1.
The shit they add! In fact, they release so much content, that I'm usually behind the curve for new stuff. I think Death Match was the latest update, but since I've started playing they've released:
- programmable cubes
- oxygen generation, storage, and use
- support for mods and scenarios
- LOS comm lasers
- factions
- fucking planets (coming soon)
- and that's the tip of the iceberg
I'm hooked.
As I play, I notice new content rolling out each Thursday that's ready to go after I get home from work. I've never seen a more prolific software publisher. Never.
I figure the only way they can release so much content so regularly has got to be a very disciplined and sophisticated use of Agile methodology--or a planned waterfall model that is so close to agile as to be functionally indistinguishable.
When I search for new stuff the name Marek Rosa keeps popping up. After much googling, I still have no clue who this guy is, but I presume he's Czeck 'cause the "Keen Software House" is out of the Czech Republic. When I read what other people say about him, it's usually in that worshipful tone reserved for geniuses.
The other day I started to wonder if anyone had made mazes for the game. I like a good puzzle, and the ability to create a 3D maze in this game is obvious. So I google for "space engineers maze." After clicking about, I hit this:
The studio behind Space Engineers are working on self-improving AI that may one day outstrip humanity | PCGamesN
OK, so this guy, who has made millions on a stupid computer game or two, who obviously has agile down fucking stone cold like nothing I've ever seen before is turning his sights on a self-improving AI. Holy crap.
That's all.
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