Sp!nfusor Salad
Veteran X
Alot of the Die Hard here seem to want a Tribes that will only favor their entering in the game and leave newbies in the cold. Much worse than the T2 Curve even.
Think about over simplifying. Some here want no turrets few vehicles and little in the way except the basic weapons basic packs and nothing new. Nothing new because they would have to learn it. And it would also taint the tribes feel they love. Kind of like the old generals refusing to take cover when the rifle was invented because they loved lining up and doing it the old way.
So few want any real change... they want their dueling. they want their HO raping. and nothing to change that. Not only have the majority of us lived through 2 games of this (and some are getting really sick of the same T1 *feel* over and over) we also have the exp. to back us up in any future game. the top T1 teams had a huge edge over the T1 teams reborn. the only way the newer players could catch up was to assume a huge learning curve.
T2 has alot of new stuff wiz-bag vehicles and cloaking and turrets and all sort of defense and base defense stuff. This allowed at least for newbies to take a "stair" approach to the game. lay turrets fly bombers and always learn until they could compete with the T1 old. Also the vastness of the T2 arsenal and neatoness provided a good selling point.
Its good they have some new weapons and some changes. phsyics changes might be a must or new players will get reemed. If this thing turns out to be ANOTHER REHASHED T1 mod nobody new will break into it except with extreme will.... at that i dont think it would sell too well saying its "simple faster and just like ol T1". Maybe doing it like T2s play is wrong. but i think it will work better than trying to make it just like Tribes 1 again and again and again.
I think we need newness, new weapons, new objects for farming and defense, (deployables in general) new phsyics, new dueling methods, new competition methods, different behavior of weapons and good vehicles serving a variety of purpose including base assault capping and base defense.... Not to mention making staples since T1 finally work the the CC and sensor net being useful.
If its the stripped down T1 that some want so bad then the learning curve will be incredible and smooth without the ability to climb it very high. No newbie would want a stripped down T1 with less weapons less gadgets and less vehicles than T2, only to face the elite oldies killing them over and over while rudely spraying taunts spams and other jerkish things that some of the egos do today.
The game needs a way to acend the the game. deployables and neat things to do are a must. Also to keep a new person entertained we need a large number of jobs he cant do. from farmer, to pilot, to support, to repair monkey. HO,HoF,LD,Capper and Spammer arnt much fun to break into in a game.
Simple might be a very very bad thing for this game. maybe they should release a mod with the game with no turrets, no vehicles, basic weapons, 4 packs and remade T1 maps. than that community will be happy and hopefully die off in the life of this game. I loved T1, but its time to let the thing die. Also the games marketing potential and ability for newbies to climb needs to be made sure it is well adressed. The other option is to completely to change the way the game feels so that the new and old will have to learn to play the game.
Im sure ill get flamed by some weirdos who have played T1 and its incarnations too much and dont understand that the game needs to evolve and change but hopfully disagreements would be constructive.
Think about over simplifying. Some here want no turrets few vehicles and little in the way except the basic weapons basic packs and nothing new. Nothing new because they would have to learn it. And it would also taint the tribes feel they love. Kind of like the old generals refusing to take cover when the rifle was invented because they loved lining up and doing it the old way.
So few want any real change... they want their dueling. they want their HO raping. and nothing to change that. Not only have the majority of us lived through 2 games of this (and some are getting really sick of the same T1 *feel* over and over) we also have the exp. to back us up in any future game. the top T1 teams had a huge edge over the T1 teams reborn. the only way the newer players could catch up was to assume a huge learning curve.
T2 has alot of new stuff wiz-bag vehicles and cloaking and turrets and all sort of defense and base defense stuff. This allowed at least for newbies to take a "stair" approach to the game. lay turrets fly bombers and always learn until they could compete with the T1 old. Also the vastness of the T2 arsenal and neatoness provided a good selling point.
Its good they have some new weapons and some changes. phsyics changes might be a must or new players will get reemed. If this thing turns out to be ANOTHER REHASHED T1 mod nobody new will break into it except with extreme will.... at that i dont think it would sell too well saying its "simple faster and just like ol T1". Maybe doing it like T2s play is wrong. but i think it will work better than trying to make it just like Tribes 1 again and again and again.
I think we need newness, new weapons, new objects for farming and defense, (deployables in general) new phsyics, new dueling methods, new competition methods, different behavior of weapons and good vehicles serving a variety of purpose including base assault capping and base defense.... Not to mention making staples since T1 finally work the the CC and sensor net being useful.
If its the stripped down T1 that some want so bad then the learning curve will be incredible and smooth without the ability to climb it very high. No newbie would want a stripped down T1 with less weapons less gadgets and less vehicles than T2, only to face the elite oldies killing them over and over while rudely spraying taunts spams and other jerkish things that some of the egos do today.
The game needs a way to acend the the game. deployables and neat things to do are a must. Also to keep a new person entertained we need a large number of jobs he cant do. from farmer, to pilot, to support, to repair monkey. HO,HoF,LD,Capper and Spammer arnt much fun to break into in a game.
Simple might be a very very bad thing for this game. maybe they should release a mod with the game with no turrets, no vehicles, basic weapons, 4 packs and remade T1 maps. than that community will be happy and hopefully die off in the life of this game. I loved T1, but its time to let the thing die. Also the games marketing potential and ability for newbies to climb needs to be made sure it is well adressed. The other option is to completely to change the way the game feels so that the new and old will have to learn to play the game.
Im sure ill get flamed by some weirdos who have played T1 and its incarnations too much and dont understand that the game needs to evolve and change but hopfully disagreements would be constructive.
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