jpr333 said:Easily the second option without a doubt. T2 sold, market 'wasnt there', but it sold. TV just was in no ways enjoyable, the demo was just meh.
Myself and many other vets who actually gave T:V a shot and got good at it will argue the point to death that T:V is a great game. Grappler was the best addition in either T2 or TV. It's not too hard to kill the majority of grapplers once you know how to do it. People just weren't patient enough to learn a game that wasn't 100% T1 or T2.mc-fine said:Markets drive demand. T2 was the first FPS game to go all out with driveable vehicles and large scale team combat. It was the next logical leap for FPS gaming. You bet your ass there was a market and thats what brought in so many new players myself included.
You can argue that T:V didn't sell cause it sucked but don't kid yourself that T2 magically sold with no market. Theres a reason why games like Battlefield with similar basics also sold very well.
aScotiA said:Myself and many other vets who actually gave T:V a shot and got good at it will argue the point to death that T:V is a great game. Grappler was the best addition in either T2 or TV. It's not too hard to kill the majority of grapplers once you know how to do it. People just weren't patient enough to learn a game that wasn't 100% T1 or T2.
Creole Ned said:Q. Some people believe the timing of the patch cancellation was designed to thwart people looking to return the game within the 90 day support window. Is there any truth to that?
A. There is no truth to this. According to Adam, there has never been a single discussion about a return policy in the entire time he has been at VUG - about five years. No one involved in making or marketing Tribes considers it (sales of the game) their money - and returns never enter into the decision-making.
Nicodemus said:The funny part is blaming it on marketing and box art. The game sucked.
mc-fine said:lol VUG Q&A is expensive... the same Q&A that passed T2 and T:V.
In its first week, Tribes: Vengeance sold 7800 copies
Total said:A market geared for MMOPRG's, Goth/Gore FPS, Wargames, and Gang Games will result in low figures such as that as well.
The Tribes concept is not exciting enough for today's gamers. They want insta-action. They wanna pick up a a gun and kill. They wanna drive fast and shoot faster.
Tribes never was and never will be a unber frag or mucho gore game. Until the market turns away from such, Tribes will not be a wise marketing choice.
Amadeus said:Q: Why did you schedule T:V's release at the same time Half-Life 2, World of Warcraft, Doom 3 and Halo 2 were released?
A: Uhh...... well..... umm.. you see, it's like...... how should we put it.... errr.... right?
Zxqv8 said:Let us hope that SS:2845 can show what awesome potential the Starsiege/Tribes Universe has to offer entertainment.
If you've taken a look through what Tribesroleplayers has on their site, you know what I mean. Earthsiege/Starsiege/Tribes is fucking epic when you look at the whole thing.
aScotiA said:People just weren't patient enough to learn a game that wasn't 100% T1 or T2.