Think Empire here, sniping and the likes. Now a stabbed up Badger II is going to have the sig radius of a BS and will never make it off the gate, it'll be popped in no time.Evasi0n said:If you're transporting cargo, you should A) have instas and B) shouldn't be running into anything larger than intys. If you happen to run into a warp bubble, you're dead anyway. Nothing has changed here.
ViRGE said:Think Empire here, sniping and the likes. Now a stabbed up Badger II is going to have the sig radius of a BS and will never make it off the gate, it'll be popped in no time.
You still don't get it. Apoc at 200km out from a gate in low-sec sniping; bang pow you're dead if he can get 2 strikes off. Increasing the sig radius makes his job that much easier.Evasi0n said:Unless you're talking about suicide poppers, you should have an alt that transports all your shit around empire. Takes a day or two tops to be able to use a Bestower/Badger II. Simply bring your stuff in from 0.0 to the first station in safe-space, escrow to your alt, and then safely bring it to wherever you plan on going (of course, be careful of suicide attacks near major highway systems).
ViRGE said:You still don't get it. Apoc at 200km out from a gate in low-sec sniping; bang pow you're dead if he can get 2 strikes off. Increasing the sig radius makes his job that much easier.
Just what I was going to say, thank you.Lockout said:Uhhh most gatesnipers can lock a hauler and get one or two shots in within the time it takes the hauler to align/accelerate for warp. Increased sig = faster locking = the gatesniper gets more shots in, making him more likely to kill it.
It doesn't matter if the hauler pilot has instas, he's still vulnerable during that period of time.