spockhammer
AlwaysCrying
There are many resets during each game when both teams will full respawn. So the 12 minute halves are not a big deal. I think balanced mode is a great thing and once people get over the whole "omg this is not how I've played trives for the last 17 years" they will realize this system works and the new strategies that will develop will create a cool atmosphere. Like if you're on the bad side for the first half, you run 3 LD to limit the other team's caps. Stuff like this would be interesting to see if it paid off.
k i braved past the first sentence and made it to ur second sentence in the second paragraph and then again just fuckin stopped reading
look man
no matter what way u argue
if u arent a fukin noobie
then u kno full resets in the game r mostly terrible or off a rally
teams should never full reset if possible imo cuz it kills chain cap momentum
the best teams never lose momentum
basically u r creating a system that still favors the best players and isnt really anymore fair than the current one and in fact may be more so because it might full out prevent noobies from gaining enough momentum themselves to get those crucial ego boosting 2 caps in the 8-2 blow outs
that is the level i play at
i understand what nuanced and seriously tiny mistakes cause the noobies to get those 2 caps
i kno u think ur a genius cuz u wrote some low level flow chart style tribes guide
but think critically here for once
this will force a massive force full reset at what may be a critical point of game change for many ppl
to me thats just unnatural in a naturally developed metagame invented by a guy called natural
fuck yall eat gopher dicks fags