Big Monkey if I am stepping on your thread or what I am presenting can be done easier I apologize in advance... I have been working on changing reticule color with little success, albiet I am a village idiot anyway compared to what ya-all know... So far my only success which is 'very minor' is that I was able to change the "white X" that shows on ones reticule when out of ammo to a "red X" ===> this is allot easier to see around the white reticule borders when rotating through weapons quickly and in a firefight; hope this helps some, if not, sorry for the intrusion <---- lemme know and I will delete this post!! thanks..
|FS|CED aka |FS|CrossEyeDmy
Goto: C:\Program Files\VUGames\Tribes Vengeance Beta\Content\System
Find TribesHUD.ini; properties and uncheck 'read only'; apply; open folder and scroll to reticule section as seen below, except for "reticuleMaterial" change color settings to R=255,G=0,B=0,A=leave as is; when complete with changes, save, change file back to read only(basically make all G & B = zero and R always = 255):
[default_weaponReticule]
bRelativePositioning=true
reticuleMaterial=(drawColor=(R=255,G=255,B=255,A=255),style=1)
reticuleHitFeedbackMaterial=(material=texture'HUD.Hit',drawColor=(R=255,G=0,B=0,A=255),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=0,B=0,A=255),fadeTargetColor=(R=255,G=0,B=0,A=1))
reticuleHitFeedbackFlashTime=0.2
NoAmmoIndicatorMaterial=(material=texture'HUD.ReticuleCross',drawColor=(R=255,G=0,B=0,A=75),style=1,fadeDuration=0.2,bFading=true,fadeSourceColor=(R=255,G=0,B=0,A=255),fadeTargetColor=(R=255,G=0,B=0,A=75))
ReticuleTopLeft=(drawColor=(R=255,G=0,B=0,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=0,B=0,A=45),fadeTargetColor=(R=255,G=0,B=0,A=255))
ReticuleTopRight=(drawColor=(R=255,G=0,B=0,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=0,B=0,A=45),fadeTargetColor=(R=255,G=0,B=0,A=255))
ReticuleBottomLeft=(drawColor=(R=255,G=0,B=0,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=0,B=0,A=45),fadeTargetColor=(R=255,G=0,B=0,A=255))
ReticuleBottomRight=(drawColor=(R=255,G=0,B=0,A=255),style=1,bProgressControlled=true,bFading=true,fadeSourceColor=(R=255,G=0,B=0,A=45),fadeTargetColor=(R=255,G=0,B=0,A=255))
MaxSpreadSize=192
scale=1.0