Yak of Doom said:*puts on devils advocate hat*
It's a overpowered gimmick weapon that will give people a reason (and rightly so) to dismiss T:V as a serious competition game. It will be exploited and perfected by us to totally ruin the built in balance of this game. Look at those new vids that are out, guys are already using it like a whip to get across flat areas by using little hills to shoot off of.
It should not work for flag carriers, it should not work on dirt (duh) and it should stop working if you break it a few times.
*takes off hat*
Someone needed to say it.
Vash85 said:Using the term "ammo" doesn't fix with the grapple.
LostAngel said:So altering the grappling hook to adjust for that one flaw in someone's game seems utterly retarded imho.
LostAngel said:The grappler ammo I'll have to try although my initial thoughts are NAY. I've played cavern and I've chased down a capper on that map, and there wasn't a single incidence that I had a problem killing one. So altering the grappling hook to adjust for that one flaw in someone's game seems utterly retarded imho. Just use your grenades adn shoot the walls with disc's and burners. Use your hand grenades and chaingun. It doesn't take more than 30 seconds to kill someone swinging around in an enclosed area.
The tank. Did you guys read my review? It's TOO over powered. Why are you giving it a faster rate of fire and slightly less damage that adds up to more damage over time? I guess I'll have to try it out, but this just sounds really bad.
Reducing damage of the chaingun, sniper rifle to the vehicles seems like a ludicrous idea. They're already overpowered, and the only way we can take htem down is with sniper rifles and chainguns. If you want us to use the rocket pod to take down vehicles, you're essentially making the same requirement T2 made with missles and flairs. Again, BAD IDEA.
I'll try them out, but over all not exactly stoked on the changes I've listed above.
Ceiling_Fan said:Read the list. It says right at the top of the player physics section that ground control is being worked on.
exogen said:Yes, I can read. I'm pretty sure they were saying that there was way more air time than ground time not because they didn't like skiing, but because they didn't need to ski. This requires changes to how effective air movement is, in which case the changes are moving in the wrong direction.
Ceiling_Fan said:Most of the complaints I've seen are how people don't like skiing. Thus the ground-interaction changes they're working on.
I feel your pain Viv, but it's safe to assume that people will only get better with the weapons, and if the Buckler seems a bit over-powered now, then we should assume that players will only get better with it. It's still going to be a good dueling weapon. Remember you can hit somebody on the way out and the way back, so a skillful shot will do 68 damage, which may be the most of any weapon the medium can use (not sure about that).Vivrant said:my only problem is the reduced damage on the buckler
dont go crazy with the nerf bat on a high skill weapon
viv does not approve
everything else looks like a valid change
exogen said:We're talking about two different things. Skiing does need to be adjusted. But many were saying that they rarely even needed to touch the ground to get from base to base. This isn't the fault of skiing, but of over-effective air movement.
I disagree. For a while the route of choice on Rollercoster was jump off, ski one dip, land on your flag. That stopped when snipers cranked up the ownage. I haven't seen much serious sniping yet in T:V, but on servers where I have seen it, you don't want to get too much air. And we all know that pubs tend to fill with lots of snipers.exogen said:We're talking about two different things. Skiing does need to be adjusted. But many were saying that they rarely even needed to touch the ground to get from base to base. This isn't the fault of skiing, but of over-effective air movement.