El Mariachi
Veteran XV
My only gripe with T2 in its 'current' state (I haven't played it in months), is that the flag indicator on your hud when someone steals it is just too easy to snipe with.
Those of you who have this sort of job probably understand what I'm talking about. Those of you still in high school or college probably don't.
The day of release at my local EBgames they had an entire like 25 foot wall for the game. Then they had more copies stacked up on the counter. The day I bought it and brought it home was the day it had to go back on the shelf because my Celeron 500 couldnt handle it.
Anyone still have the screenshot of GameSpy stats the day of release, I cant remmember exactly how many players were online but I remmember it being a pretty good amount of people online the first day.
Are you talking about T:V or T2? I don't think you could even play T:V for like a week cuz of some server issue
Are you talking about T:V or T2? I don't think you could even play T:V for like a week cuz of some server issue
I'm pretty sure he's talking about T2. So many damn people had to upgrade for that game.
For which game
They'd just have to solve the multiplayer vehicle problem.
(BECAUSE I CERTAINLY DO, AND DESPITE T:V "sucking" I KNOW A LOT OF PEOPLE THAT LEFT BECAUSE OF NO PATCH)Well, it's fun to play in fantasy land, but honestly I don't think it would have mattered. If you make a graph of the sales history of games, almost every one has a very similar shape. The majority of your sales are in the first four or five weeks and then it levels out and slopes down. Games have higher or lower peaks, but the overall shape of the chart is remarkably similar for most.
So what that says is that you can't overcome a bad launch. It doesn't matter how great the game turns out after patches, people have moved on and won't look back. It's really an awareness issue - how do you communicate that the game is better? How do you get over the hurdle of someone's initial impression that the game wasn't their cup of tea? These are very difficult questions.
Just take a look at Anarchy Online, which had a dismal launch, but from all accounts is actually quite fun and playable now. Doesn't matter, I'm pretty sure they're not acquiring new subscribers faster than they're losing them.
Again, though, this is purely fantasy. There was never going to be a big patch, much less two or more. The patch that you guys envision in your head was never going to get made - the reality of the patch we talked about and then killed was that it fixed a few very minor issues and could have introduced new ones of its own.
Are you talking about T:V or T2? I don't think you could even play T:V for like a week cuz of some server issue
And more importantly, why hasn't the Tribes1 source code been found and released so the greatest multiplayer game of all time can live on in renewed form?
As to the question of the Tribes 1 source... believe me, if it were within my power to release it, I would. Unfortunately, it's not my source to give. Therein lies the problem of working on somebody else's dime -- you don't own the fruits of your labors. I think it's a shame that there's an active player base of a seven year old game and they can't get the source code to fix a few problems with an otherwise stellar game.
Fuck you. I've managed to put together a 2 year research project that will actually be published without errors. People will build off of my work, people will look at T:V as an example of how not to produce and launch a game.
Did you forget about the Half Life 2 Buggy you can get? The engine would have worked, its highly modable. The best part is, it wouldnt be just a source mod. You wouldnt even be able to tell its the source engine.