haniblecter
Veteran XX
Im unsure on total EVE recruitment numbers because FREEE recently merged with 2aw--our buds from llamma--but 27 pilots have joined FREEE since Oct. 8th.
Tribalwar channel now routinely has over 10 pilots idling, with what seems like 20+ during peak. Numbers not reached since the initial drive over 2 years ago.
The new players are adapting quickly and getting into useful tacklers, rifters namely. FREEE has been heavily involved with ATF, our new alliance, in and around Fade region.
The fighting has been generally low key, but we hope to get everyone out on a nice frig op, potentially suicide (is there anything else?). Until then, we'd like to get new pilots setup with a 'jump clone' in or around 00/LC and empire.
Lets give a big hand to all the new recruits
JUMPCLONES
...are a nifty fucking feature. Using teh infomorph skill, players can setup jumpclones in friendly stations. 'Friendly' means you AND your corporation has a standing of 8 or higher with that corp. This is near impossible to attain for medium sized corps..unless the station is player owned and operated.
You can jump once every 24hours between teh two clones. IMPORTANT do NOT ever, for any reason, jump out of your clone WHEN you have a clone in the station that you're doing the jumping. You will lose ALL your implants adn get no reimbursement.
Station A: Jump Clone installed_-_-_-_-You're located at presently
Station B: Jump Clone installed_-_-_-_-You want to be located
The jump clone at station A will have all its implants lost. Im unsure on other adverse effects, but who knows...just dont do it.
The requirements for infomorph technology (the skill to use jump clones) is not too bad. Im thinking you need science at some level, either 3 or 4, but Im almost certain it requires no lvl5's, so its well within the reach of any new guy.
You'll have to wait until we get docking rights to a player owned station in fade that also has medical (cloning) facilities before you can install one, namely c4c. This should be soon.
The really neat thing is, while the 8 standing requirement prevents most corpmates form 'installing' a jumpclone in a station, you can MOVE a jump clone to an NPC station, then jump out of it to another. It'll stay there and be ready to jump back into after 24hours.
It'll require you to be at the station to set up the clone, THEN, either travel down to empire the long way, OR, just pod jump (suicide) and make sure you have a clone (the insurance kind of clone) setup at ibura.
Trust me, these things make travel easy, esp. for guys who will need to run missions in empire and be pvp'ing in 00.
PS - As an aside, your ISK/Skill goal should be eventually moving to 00 entirely, and rely on ratting with a BS out here. Its VERY profitable, and fun/involved in the market.
Tribalwar channel now routinely has over 10 pilots idling, with what seems like 20+ during peak. Numbers not reached since the initial drive over 2 years ago.
The new players are adapting quickly and getting into useful tacklers, rifters namely. FREEE has been heavily involved with ATF, our new alliance, in and around Fade region.
The fighting has been generally low key, but we hope to get everyone out on a nice frig op, potentially suicide (is there anything else?). Until then, we'd like to get new pilots setup with a 'jump clone' in or around 00/LC and empire.
Lets give a big hand to all the new recruits

JUMPCLONES
...are a nifty fucking feature. Using teh infomorph skill, players can setup jumpclones in friendly stations. 'Friendly' means you AND your corporation has a standing of 8 or higher with that corp. This is near impossible to attain for medium sized corps..unless the station is player owned and operated.
You can jump once every 24hours between teh two clones. IMPORTANT do NOT ever, for any reason, jump out of your clone WHEN you have a clone in the station that you're doing the jumping. You will lose ALL your implants adn get no reimbursement.
Station A: Jump Clone installed_-_-_-_-You're located at presently
Station B: Jump Clone installed_-_-_-_-You want to be located
The jump clone at station A will have all its implants lost. Im unsure on other adverse effects, but who knows...just dont do it.
The requirements for infomorph technology (the skill to use jump clones) is not too bad. Im thinking you need science at some level, either 3 or 4, but Im almost certain it requires no lvl5's, so its well within the reach of any new guy.
You'll have to wait until we get docking rights to a player owned station in fade that also has medical (cloning) facilities before you can install one, namely c4c. This should be soon.
The really neat thing is, while the 8 standing requirement prevents most corpmates form 'installing' a jumpclone in a station, you can MOVE a jump clone to an NPC station, then jump out of it to another. It'll stay there and be ready to jump back into after 24hours.
It'll require you to be at the station to set up the clone, THEN, either travel down to empire the long way, OR, just pod jump (suicide) and make sure you have a clone (the insurance kind of clone) setup at ibura.
Trust me, these things make travel easy, esp. for guys who will need to run missions in empire and be pvp'ing in 00.
PS - As an aside, your ISK/Skill goal should be eventually moving to 00 entirely, and rely on ratting with a BS out here. Its VERY profitable, and fun/involved in the market.
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