Totally. I love ripping through those maps. :]Natural said:EXTREMESKI
Nuff said.
Edit - Actually a modification of the extremeski concept would be an execellent training module.
Totally. I love ripping through those maps. :]Natural said:EXTREMESKI
Nuff said.
Edit - Actually a modification of the extremeski concept would be an execellent training module.
Flatscan said:Gametypes that I would like to see in addition to CTF include:
Team Rabbit
Rabbit
Hunters
Team Hunters (exploit fixed)
DM
Arena
I thought Bounty sucked and don't have much experience with the others. The 5 seconds that I looked at each of them they seemed ok.
Natural said:Urban terror. Industralized map with tall buildings allowing defensive fortification. One team must bring a slow moving vehicle/relic of some sort to the other side of the map. The other team must prevent it from getting through. Rotational-style gameplay. Could support the addition of a stealth-type player with deployable explosives. (IDEA, not supporting it =)
Natural said:Urban terror. Industralized map with tall buildings allowing defensive fortification. One team must bring a slow moving vehicle/relic of some sort to the other side of the map. The other team must prevent it from getting through. Rotational-style gameplay. Could support the addition of a stealth-type player with deployable explosives. (IDEA, not supporting it =)
Xagothae.1 said:I don't see T3 as a game being confined to the city ;o. Perhaps, moving a slow, modified (armed?) MPB (or whatever they have) across the map (even through a city at a few points, perhaps).
Natural said:Constricted to the city? No. A game type with cities? Perhaps. Seriouslly how fun would team-style DM be in a metropolis enviornment? I can imagine flying around san francisco with skyscrapers and bridges and lakes and hills... with the objective of going through the city. Though it does not fit the tribes image at this point, who knows what they have in store for the future of the story... I just think it could be interesting.
Natural said:Hello status quo!
R@ND0M said:Why not combine all the great things from each gametype?
If you keep the team-sizes the same for all game-types, you could see teams holding the top ranks on multiple gametype ladders at once, proving they are ultimately the top team in the Tribes Universe (which is a HUGE driving force to become better at a game).
CTF with fast-paced skiing, where Mid-air flag passes help accumulate points (whether they're personal or team points would have to be decided upon)
Small 5-man teams, possibly Light only like the "LT" mod.
It'd give you the option of creating large indoor bases, where you could grapple around the entire map at 300km/h, swinging yourself around corners, while also doing some form of speed-jumping to gain even more speed.
Or outdoor maps where you can ski around the entire map at mach 5, with the wind blowing in your face while skiing through large crevices and archways.
With Arena maps combined with 5v5 DangerousCrossing maps.
You spawn with less ammo (8 Disc, 50 CG, 5 Grens [maybe]), and have ammo pickups around the map, which also becomes a key along with scavenging dead bodies.
Mid-air disc distance measuring or chaingun kill-timing. Which encourages players to kill their opponent as quickly as possible.
Something like "[IE]-Natural was chained down by [IE]-TRIBEKILLER in 0.7 seconds ~impressive.wav".
No delay on weapon switching, which could give you the ability to create incredible hit combos (Like in Killer Instinct)
It can't be exploitable though (i.e: Switching to and from a weapon, giving you a small 50ms disc reload time)
Gibbing on important events.
I hardly think I need an explanation for it.
Imagine hitting a 50 metre midair, with the enemy being gibbed a second before they're about to cap, and all players on the server hear an "Impressive", knowing that the capper was denied of a near cap.
Sulking, the enemy kits up again about to try again. While you return the flag, then Ctrl+K to respawn, with a huge grin on your face.
Also including maps with the Super Smash brothers gametype, 5v5 miles up in the sky. Possibly something like Arena in the sky, only on small floating pads, or poles. Where if you're shot off, you fall to your death in TAC-esque terrain or Lava.
Explain. In detail. Use pictures if required. Make it simple (pretend I'm in marketing).Locke355 said:I would really like to do a roller derby meets extreme ski.