I re-read my last post, and realized it made me sound like 1 of the T1 w/ Better graphix crowd. I am not. I meant to say you captured that concept, but I can see so much More.
I personally think T2 Classic, with a few tweeks in concept, with better graphix, would actually be the best version for a new tribes game. Not sure how familiar you are with T2 Classic, but the vehicles were fair and balanced, useful but not required. They were what Vehicles in an FPS should be, Helpful and apart of strategies, even allowing new strategies, but able to be completly unused (except the rare Large-Huge Map) and your team still win.
The Shrike could be outrun by cappers for instance, meaning aerial superiority didnt immediatly make route capping useless.
The reason I posted that, is because I've been waiting for something like this, and last night i jumped the gun. I wanted to talk with you 1st, before I started trying to plan for something you might no approve of. I know you are leaving the project open, but this is still your baby.
That said, feel free to take a peek and see what I am getting at.
TribalWars: Classic - If you would prefer I not link my idea of what the Next tribes game should be to your project, Ill just move the Design Spreadsheet I have started with to my main URL under mindflayed.net, and call the project something else, but personally I think you guys did amazing work, and could see fleshing out this Mod into a TC mod (with a team of course) and giving the community a game to play, instead of praying GG is going to deliver us from boredom.
Edit: Fish and others can attest to my <3 for this franchise. I wish I had done a better job of running the PlayTribes.net program while we had it, but it was too little too late. This time around I intend to be at the front, rather than trying to save what is already dying.