Just saying that it isn't well thought out. If it's about the Lore, then why is it only a few meaningless paragraphs you can read on the interwebs? If it's about the rare loot, then why do a triple RNG with no progression based system?
Honestly it would make much more sense to have progression based relics within a pick-a-race system. You say "I want to research Dwarf" and you only get dwarf dig sites. Travel time, fragments, solves, etc. would still apply but at least you wouldn't be grabbing pointless stuff just to create a time sink.
Um... Duh...? No offense but a non-linear triple RNG system is exactly what they would want because it does it so well and that is to keep playing... You want that loot so you will keep playing, and the RNG functions ensure you have no direct control over acquiring it. Maybe you'll get lucky, maybe not, but they know you will keep playing to get it anyway.
I'm not saying it is a well-designed system, it's clearly not but it does serve Blizzard's purpose. Heck I was a bit disappointed all of that stuff is literally vendor trash, would be nice to wear some of the shit...
I haven't even gotten to 100 yet. It's just massively boring, and there's nothing useful for any of my current characters. (Doll is ok, but not enough to make me level Arch)wow i feel like a big ass dork now. i went from 0-525 in 10 hours. people are getting burnt out at 225?
Ask the people in stk. Ok well maybe 12 hours.its also a lie