Will 1080p games look shitty on a 1440 monitor
YES or NO
JERRY
4K scales perfectly to 1080p because it's just 4 1080p screens together, so 4 pixels become 1.It will look great!
Consider that most TVs sold today are capable of 4K. However, most content is displayed at 1080p. It still looks great and one would be hard pressed to see any difference between a native device and its lower resolution counterpart. HDR capability and the like are far more subject to one's perception than resolution, even when displayed by non-native sources.
For goodness sake, my 480p Wii games upscaled to 1080p on my Wii U and blown up to fill a 4K display looks god damn AMAZIN' and it has everything to do with contrast and color levels.
What is this nonsense? The relationship between the CPU and GPU is more important, but in the real world, it's not really. You don't want to pair up an absolute shit CPU with an amazing GPU or vice versa, but running a 3-series on 1080p just means even higher/stable FPS as well as higher graphics settings.1440p is basically mandatory minimum for the 30-series
running 1080p on them bottlenecks them so badly they perform at or below 20-series level cards
Nope. It's a somewhat complicated synchronization thing between the refreshing of the screen and the frame being sent by the GPU.uh why? The sync only matters if your fps drop under threshold.
4K scales perfectly to 1080p because it's just 4 1080p screens together, so 4 pixels become 1.
On 1440p to 1080p, there is no direct scaling, which means it definitely blurs a bit. You can possibly address this by turning up the sharpness of the monitor, but that means whenever you're playing a game, you'd probably turn up the sharpness and turn it down when you're not in game.
p.s. No fucking way I'd ever play any game without GSYNC/FreeSync on the monitor btw, amRam. Also, some monitors that have FreeSync will now support nVidia GSYNC. Different certifications, etc., but at least if you ever change the GPU from nVidia to AMD or vice versa, the monitor still works for the adaptive sync tech.
Well there's no argument there. 480 doesn't go into 1080 or 2160 evenly, so no, it doesn't fit perfectly. This is all about native resolution, pixel density, and simple math (larger res divided by reduced res).480p doesn't "fit perfectly" into 1080p or 4K...
Even though the Acer XV340CKP is not certified as G-SYNC Compatible by NVIDIA, FreeSync works without any issues with compatible NVIDIA cards (GTX 10-series or newer)! You just have to enable it manually.
I'm just trying to explain [to everyone who isn't technical] how some resolutions can be scaled down easily without blurring, or scaled up if the TV hardware/software is good enough.Thanks for that lengthy explanation of how to multiply and divide numbers!
Because it's not stretching, fool. Dammit, didn't we just go over this?I'm not quite so sure that stretching pixels to fill a display leaves things "identical" though...
34" flat panel? They make that? That doesn't seem like a good idea, bud. Personal preference though I guess.34 flat panel (no curve yesss!) 1440p / 144hz with Freesync, but doesn't list G-sync
I'm just trying to explain [to everyone who isn't technical] how some resolutions can be scaled down easily without blurring, or scaled up if the TV hardware/software is good enough.
Because it's not stretching, fool. Dammit, didn't we just go over this?
If the pixel density of a 4K screen is FOUR TIMES the pixel density of a 1080p screen and you want to scale 4K down to 1080p, it would be four 4K pixels to one 1080p pixel. So for the same size screen, this results in identical pixel density. 4 quarter-size pixels = 1 large pixel. Same effective pixels per inch.
Also, and this might be irrelevant, but i spend a fair bit of time staring at and interacting with large architectural drawings, and a curved screen might be weird for that?? With all the straight lines and what-not....
Also, and this might be irrelevant, but i spend a fair bit of time staring at and interacting with large architectural drawings, and a curved screen might be weird for that?? With all the straight lines and what-not....
I have a 27" (16:9), but this is my limit for rotating my head left and right. I'd imagine 34" ultra wide would be far crazier, but if that doesn't bother you, then whatever works.Yeah it's fairly well reviewed and it'll mount nicely to the wall...
Fucking covid, I'd love to just go see these in person and make a decision ugh...
I've watched reviews of graphics artists who said the same thing, but they also said that after a couple days/week they were used to it and didn't even notice it anymore.Also, and this might be irrelevant, but i spend a fair bit of time staring at and interacting with large architectural drawings, and a curved screen might be weird for that?? With all the straight lines and what-not....
1.) Your monitor doesn't anti-alias.Oh wow so cool!
TECHNOLOGY IS AMAZING!
Anti-aliasing is a thing of the past! We just need to divide and multiply pixels in whole numbers!