Shadow(of)Death
Veteran X
T3 exists in the other universe where you can write about Vermont Logging trucks without being laughed off the interwebs
Sounds like a great place.
T3 exists in the other universe where you can write about Vermont Logging trucks without being laughed off the interwebs
Who did Irrational listen to? I'm curious who wanted that piece of shit. They need to be banned.
I didn't quit after RG, I went to Fallen Lords, who still never lost to NuTz, then I went to Fallout, who still never lost to NuTz (or Wolfpack)
I did quit RG with all the top tier players right after TWC though, my last match with them was the one against =S3= where they took #1 from us, because me and Rask had been playing in US West and the entire rest of the team hadn't practiced any new maps in months.
To make this game even remotely good, they shouldnt take any advice from this site.I think HiRez should have their closed beta with invitations to all tribalwar vet members and then we will see where it goes.
Gawd you guys over dramatize T2 Base. The maps sucked much more than the gameplay.
Granted speed caps were lame, but Maps make or break things. Shit like Tombstone, Recalescnce, Thin Ice, Archipelago were useless when all the mods were made also.
Damnation, Slapdash - great maps, really fun to play. Definitely had their moments. Trying to take a game which is built off of constant engagement and action, and fit it into some super large one where encounters with the other team only happen every 3 minutes was by far the biggest mistake made.
Katabatic was always my favourite. Had the perfect balance of enough open space to mean you could go around in a non-confrontational manner and play things stealthily, but due to the base distance it was never far if you fancied some action. The maps which were so big you hardly ever saw a soul were boring, and the ones with maps so small you were constantly under projectile fire (like that fucker with the underground bases that were like 10 metres apart) were frustrating.
I loved the fact you could avoid enemies if you wanted to and organise some proper strategy rather than being funnelled down certain routes like most games of the time. It's just important to not go too far either way, something Battlefield has also struggled with.