Alright, Monkey Hero, I've been trying the zooms a bit.
Tomorrow, I think I'll put T:V to the test and try some really spectacular zoom levels (I'm thinking 255, 511, 1023
) and post the results.
I've had some trouble with 80x zoom.
T:V allows 80, but some odd things happen.
Sometimes, when I fire my sniper rifle, the beam is slighty crooked.
It's as though the engine is rounding the angle of the beam of to the nearest degree. Sometimes it rounds up, and the shot goes high. Sometimes it rounds down, and the shot goes low. Sometimes I'm already on a whole number degree, so the shot is aligned properly. Has any one else come across this? Does anyone know enough about the Unreal Engine to explain why? Am I correct in assuming it is simply not enough accuracy in storing projectile angles? If not, is there a fix for this? (Don't tell me my it's the mouse sensitivity, cause it's not)
Now some simpler questions.
What is the max. range for the sniper rifle? It sure as hell doesn't seem infinite.
Is there any place I can look up the fogging distances, clipping distances?
Is editting of zoom levels considered cheating? I assume it is similar to editting key bindings and would therefore be ignored by anti-cheat programs/mods/whatever.