pocketgamer said:
Whaa .. . .. Most people held onto their money when T:V came out. So they still have that $50 ready to go for a real Tribes game. Why would I join in on a game like T:V when I can play with just as many people in T2C, the game I like?
People didn't "hold onto their money", they spent it on HL2 and WoW (the two biggest PC game releases ever). Consumers are only willing to spend so much money (whatever that amount is, I have no idea).
Think of it. How many teenagers can talk their parents into spending not only $50 dollars on HL2, but another $40 on Wow (plus monthly costs), and then another $50 (it's release price) on TV.... just so they can watch their kid waste his childhood playing games? Not many. And as far as older people, we have bills. I already spent a ton of money uprgading my PC, I'm definitely not going out and buying 3/4 games all within a week or two.
VUG is solely reponsible for the failure of TV. They picked a piss-poor release time period, and now we're stuck with this unsupported piece of shit. They
should've pushed the release date another 4 or 5 months (give time for people to save money), so that they could fix this crap version of Tribes (demos, demo screen, tourneymode, anti-cheat, repeating sounds bug, performance issues, gameplay problems, etc).
There is no advantage to playing T:V unless you prefer its gameplay, which I do not, and apparently many, many others don't either.
I've played all three in the series and even just about every mod that came out in all three. I actually prefer the TV styling of movement. What I mean by that... is the dueling style. It's much more fast and furious. It feels like it's a properly blended Quake + Tribes first-person-shooter.
The things I don't like... are as follows:
"on button press" skiing, lack of carving, disc-jumps (the djs in TV are horrid, and don't give me that "IT'S NOT T1/T2!1" crap, because you don't see Quake3 nerfing the ability to RL-jump), grapple is overpowered and removes too much skill that used to be required to cap efficiently in T1/T2, shieldpack is extremely overpowered, vehicles are pure newbie shit straight out of UT2k4, maps are too confined (OOB issue as well), bases are too easy to rape (with idiotic small entrances most of the time), the new invo system, the piss-poor balance between map sides (and more importantly, the damn bases being different), the lack of options concerning the demo screen (no delete, rename, etc),
lack of unique GUIDs (this is a MAJOR issue), etc
I'm mad that T:V came out because it hurt our chances of getting a 3rd Tribes game.
As I said... blame VUG for the poorly thought-out release date.
I only can hope that the community can get together someday in the next few years and get the support for a 3rd Tribes game.
I doubt it :\
Hopefully, VUG recognizes it's
extreme error, and puts the time/effort/money into continuing this series. Heck, maybe I'll be out of Game Dev school and can get on the dev team
(yea yea, wishful thinking)