TonyElTigre
Veteran XX
I played a warrior and ran with a shaman in s3 and a druid in s4. All the top gear that I got was handed to me.
good comps, and lots of arena, call it handed if you want.
I played a warrior and ran with a shaman in s3 and a druid in s4. All the top gear that I got was handed to me.
resilience is fine - it was never the reason some matches lasted 30+ minutes. that would be due to the comp (typically druid/x vs druid/x). i hope they actually buff resilience somehow so that it gets to the point where you'd be at a big disadvantage if you were using pve gear instead of an advantage like it is now. perhaps make it reduce all damage taken by a % along with the crit negation?
also, "Getting a lucky crit and rocking someone is fun as hell." is pretty dumb, sorry.
Just click the god damn links and look at the reports.isnt deep wounds limited to one application at a time? meaning every 6 seconds you get 50% of your weapon damage dealt as a bleed. Tooltip says "46% of weapon damage done over 6 seconds"
you'd guess that if none of the competitive nerds use deep arms for raiding (even tho the devs claim that deep arms was outdoing fury for raids in beta?) then maybe the rest of the fury tree (deathwish, flurry, dw, etc) makes up for the new arms (crit/execute spam).
i'd really like to see someone with that kind of gear trying a deep arms raiding spec. i wonder what would happen if you had a warrior stay in battle stance with deep arms during a raid.
i clicked your links dickshit.
the questions posed were not answered by those links.
read. think, check to see if you understand.
if you dont, go back to 'read' and repeat.
Or, you know, read one of the two logs posted.all subsequent crits dont just refresh the deepwounds timer, they also stack onto the bleed's total damage. so the damage isnt lost. of course, i had to go to another forum to get that info.