*chuckle*
All the arguging over whether T2 or T1 were better...
I REALLY got into the franchise with T2, so I dont deny that my feelings on the matter aren't totally objective.
That being said, T:V in many ways tried to combine TOTALLY incompatible "fixes" to how Tribes was played.
I know its beating the proverbial dead horse, but I figure I'll post some of my thoughts and 'would-a should-a could-a's" and wonder if anyone would agree with me that it would have made a big difference with how T:V was received.
T2 had huge maps, but the skiing WAS slow by comparison so yes, it was a huge pain to trek a heavy across the map... tho by the time B++/Classic came out, then you had an overabundance of HO. PJ is right that Heavys really SHOULD be closer to walking tanks and therefore NOT as agile or fast as lights or mediums. Of course conversely they shouldnt be sitting ducks either. Thats the problem with T2 v. T:V... In Vengeance, heavies can go across the map AT ROUGHLY THE SAME SPEED AS A LIGHT
The "noob skiing" made it WAY too easy to HO and on most maps you see more people HOing than actually CAPPING.
So in regard to maps, skiing I would have had LARGE maps with skiing that would require more skill than button holding. Also tweak the speeds so there's more downhill momentum for heavies, but less flat "ski distance" while the opposite would be true for lights and mediums
The vehicles of T:V are stoopid, spammy and fragile...
As it is, you STILL have TKers who'll gren you as you try to jump into a vehicle so they can grab it. (I laugh when I see it in pubs). And even if you made larger maps... the vehicles are SLOW. Why even HAVE vehicles if its SO easy to get across the map? The problem is that they were modeled after UT vehicles, and I always thought those sucked hardcore compared to T2.
I can only suggest that the good ol vehicle styles of T2 be brought back. Something LIKE the shrike, thundersword, havoc etc. The bomber in T:V is downright assinine. Hell a small, fast shrike with bombing capabilities would have been nice. And since there's no heat seekers, you'd have something USEFUL for the Rocket pod to do (I'll get to that in a moment). Oh and an ACTUAL MPB with a chaingun turret instead of the AA one, since 99% of the time people go after the "faux MPB" in Vengeance on foot.
Weapons need to be fixed, especially the damage they do vs infantry, vehichles and deployables. I personally think the grappler is a travesty, but even beyond that, the weapons TRULY feel like they have NO kick compared to T1 and T2. The mortar should be something you FEAR seeing... Its supposed to be a bundle of green death... now its just an overhyped grenade. The sniper rifle is another thing, I know how much controversy it causes but some people DO actually enjoy not fighting "hand to hand" as it were. I think the range limit on it currently makes the weapons useless at range. That it has ammo isnt a bother to me at all (its a nice balance feature IMHO). The grenades are decent, the buckler is VERY "meh", kinda cool but ultimately its just the disc from TRON. The burner's uses are decidedly limited to mostly ground work, and the rocket pod's uses are also limited to a degree.
For one, up the speed on the friggin disc! There is NO good reason you should be able to outrun your own shots (this is something that needs to be fixed in general!) I still say the 'fusor should have more of a concussive effect (knock cappers off course more than do direct damage if the shot doesnt get them directly). The mortar needs to do DAMAGE... BRING BACK THE "blown to bits" ANIMATION"! The grenade launcher and chaingun can stay like they are, I have no real issues with them... Remove the sniper rifle range limit (and FIX THE GODDAMN AIM w/ regard to the crosshairs!). Id say give the burner some sort of ammo of its own, but that's a debatable issue. The buckler... well... I guess it's fine. The Rocket Pod needs work tho... I think the rockets should travel faster and do a bit more damage each, and should be a LOT more controllable (maybe extend the range just a tad?) Since they are spread out, they shouldnt be TOO spammy against defenses at range (tho that would require testing).
The interface for the Inv station just needs to be put back to how it was for T2... pure and simple. What the FUCK were they thinking?
They need to get rid of that obnoxious BF1942 wannabe respawn screen. Its something the Tribes games REALLy dont need. I also say bring back vehicle stations, regardless of what's been said about TKers. Leaving all your vehicles out in the open makes NO sense in a combat zone (especially one as tightly packed as T:V is currently) I can understand having individual spots to pick up individual vehicles, and have a dispenser of some sort, but not just having them sitting there... no that's not a good thing
The deployables are also lame in T:V... I think that they could have just put a single mine dispenser there that'd be like a can dispenser, you pick up a mine (and make the mines not look like toy UFOs please?) and the next one pops up. hell Id prefer it if they brought back some form of the deployables from T1/T2. I prefer picking them up at the inv station, it wouldnt HURT to have a small set of icons stating how many of your turrets have been deployed, how many mines, etc.
Get rid of that minimap thingie and bring back the command screen! I think that the minimap is one of the things that's taken any element of surprise out of T:V. You have to disable their little radar antenna to take down the whole IFF system and that's another thing that seems... well... impractical (and bad tactics). The sensor net wasnt really used as much in T2 as it could have been, but sheesh being able to see where your enemies are at all times just makes the game that much easier. If i wanted easy, id play UT or BF1942 or something. Oh yeah, and a readable font for the IFF? Please?!? I liked knowing who I was killing (and who was owning me). I dont catch people's handles in the game anywhere NEAR as often as I did in T2, and that saps some of the element of fun out of the game for me.
Im sure Ive skipped a few things, but overall that would have made a big difference to ME as to how fun the game was. Im not impressed with ragdoll physics if the game around them sucks (dontcha just love that when you kill someone, their bodies can be booted across the screen like the were a balloon?
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