The bomber worked on any map with fog. Even if the terrain was as flat as a board you could still pull off a decent HALO drop and kill just about anything in the open. My biggest problem with the Bomber was it was just way too fast. If I couldn't get a decent lock on the thing there was no way I as going to shoot it down, not to mention the fact that after 1 or 2 passes with a bomber the pilot knows exactly where the closest ridge he can duck behind is.
Now believe me I loved the bomber for the variety it offered to the game, and in the hands of a skilled team that variety could descimate the opposition. However, overpowered is the nice way to put it. Not only could the beast descimate your defense but any rockets you shot at it we're thrown off course by a Heavy Tailgunner with an ammo pack and flares.
Since the easiest place to get an open kill was to bomb the hell out of the vehicle pad you could never get a shrike airborn to kill the sucker. If you we're going to kill it your best shot was to shoot it down, but that wasn't going to happen with a tailgunner.
My point? Since the Rocket Launcher is gone theres really no need for a tailgunner which is what I want... so I have no point... damdit...