To me, TR2 passes were:
1. Too easy.
2. Worthless.
Why worthless? Because you won the game by scoring via goals, and not making passes. You could score 250 points (quite easily) without making a single point of creativity (which meant your wasn't doing well passing). It meant that the team dedicated to scoring a goal would win over the team dedicated to passing for points.
It was crappy to earn 90% of the passing points that sit in the Jackpot, try a fancy pass for a creativity bonus, lose the flag to the opponent, and watch them cash in.
This is why I think two things should be implemented:
1. Team only jackpots, filled up by passes.
2. Jackpot decay when the flag is transferred to the control of the enemy team.
1. Too easy.
2. Worthless.
Why worthless? Because you won the game by scoring via goals, and not making passes. You could score 250 points (quite easily) without making a single point of creativity (which meant your wasn't doing well passing). It meant that the team dedicated to scoring a goal would win over the team dedicated to passing for points.
It was crappy to earn 90% of the passing points that sit in the Jackpot, try a fancy pass for a creativity bonus, lose the flag to the opponent, and watch them cash in.
This is why I think two things should be implemented:
1. Team only jackpots, filled up by passes.
2. Jackpot decay when the flag is transferred to the control of the enemy team.