People who think all 2D fighting games after SF2 are completely without merit are, generally speaking, people who can't play SF2 worth a crap anyway.
People who jump all over the place even though it makes them easy Shoryuken bait. People whose only anti-air is to try and jump-kick people.
People who just sit and charge down/back all the time with Guile and try to catch people who jump Sonic Booms with Flash Kicks all the time and eat counter-hit jump-in kicks when a simple crouching fierce, or standing strong, or even a well-placed backfist would have sufficed.
People who think the height of Bison play is doing the fierce Psycho Crusher and his slide all the time, doing Knee Press Nightmare when they have the meter for it. Back and forth, back and forth, until you get snuffed with a well-placed heavy kick.
People who never use the light and medium attack buttons.
People who think throws are cheap (which, actually, they are pretty cheap in Super Turbo, they're much better balanced in later games like CvS2).
People who always try to sweep the opponent, who never let the opponent keep standing in order to try and bait out a counter hit.
If you are one of those people, you are not qualified to speak on what makes a good fighting game. You still have much, so much indeed, to learn.