T:V can do without the radar.
The problem is the extensive coverage of the sensors at times replaces the fine qualities that we call "situational awareness," or rather the ability for an LD (or anyone else) to keep sane and focus on defending the flag while having two people mortar spam the vicinity. It definitely separates good LD from the great LD, and I am sad to see it de-emphasized in favor of a nice 2D screen that you can watch to see incoming enemies and watch for the fastest blip on the radar. The radar's coverage is enough that you can watch multiple directions well -- too well.
I like that it makes the sensor something you want to protect. And I can't offer a secondary role for the sensor, I'll leave that to you guys.
Additionally, it is such a pain in the ass on pubs. It literally lets you see over hills to see people on the other side. Since you can't go out of bounds, you will typically run behind a base or towards the edge of the map to set up a cap or meet someone. Last night Bri and I were testing out a bug and it tooks us ten minutes to even attempt it twice because we'd appear on the edge of the enemies radar and some idiot would come out and start dueling us.
Not to mention you can see exactly where the flag is. I like that, but the T2 flag finder was more intuitive. I'd rather be able to see friendly indicators straight through walls or terrain, or at least the flag carrier (along with health). However, the problem with the T2 flag finder is the carrier being sniped from afar. I really think this is closer to a non-issue on T:V because:
* this occurs most often on pubs, which by definition are going to suck
* the maps are smaller
* the rifle is ammo based
* you can see more of the map at once than you could in T2
* team sizes are smaller (if only the beta servers would try this out)
It is also a lot easier to hit a stand/dropped flag when you don't have to glance up at the radar but instead just aim for it.
The problem is the extensive coverage of the sensors at times replaces the fine qualities that we call "situational awareness," or rather the ability for an LD (or anyone else) to keep sane and focus on defending the flag while having two people mortar spam the vicinity. It definitely separates good LD from the great LD, and I am sad to see it de-emphasized in favor of a nice 2D screen that you can watch to see incoming enemies and watch for the fastest blip on the radar. The radar's coverage is enough that you can watch multiple directions well -- too well.
I like that it makes the sensor something you want to protect. And I can't offer a secondary role for the sensor, I'll leave that to you guys.
Additionally, it is such a pain in the ass on pubs. It literally lets you see over hills to see people on the other side. Since you can't go out of bounds, you will typically run behind a base or towards the edge of the map to set up a cap or meet someone. Last night Bri and I were testing out a bug and it tooks us ten minutes to even attempt it twice because we'd appear on the edge of the enemies radar and some idiot would come out and start dueling us.
Not to mention you can see exactly where the flag is. I like that, but the T2 flag finder was more intuitive. I'd rather be able to see friendly indicators straight through walls or terrain, or at least the flag carrier (along with health). However, the problem with the T2 flag finder is the carrier being sniped from afar. I really think this is closer to a non-issue on T:V because:
* this occurs most often on pubs, which by definition are going to suck
* the maps are smaller
* the rifle is ammo based
* you can see more of the map at once than you could in T2
* team sizes are smaller (if only the beta servers would try this out)
It is also a lot easier to hit a stand/dropped flag when you don't have to glance up at the radar but instead just aim for it.