There are a few threads discussing the possibility of a grappling hook (GH), but now that we know there is one, let's analyze what the hook should and should not do. Let's try to get some constructive criticism and analysis going...
Should the GH be useable by all armors? Should it be a light-specific weapon?
Should the GH be able to retract and pull players in a direction? i.e. to help them climb up a wall or to pull them towards a building without using a jetpack.
Should the GH be able to hook to other players? If so, how should force be distributed?
Should the GH be able to hook onto the flag?
What might the GH be used for in the "Ball" gametype?
Should the GH be affected by gravity (have an arc) when fired? This could add a dimension of skill, or add a load of frustration.
Should GH have ammo? It could make sense, because it would then eliminate the need for any kind of retraction after the GH is fired. Players could just shoot, swing around and object, then let go of the cord.
Should the GH have a noticeble reload timer? This could prevent rampant swinging of players on maps like the ruined city, but it might also limit the skill cap with the weapon.
Should the jetpack be functional (and affect the player's arc) when swinging with the GH? I believe it should, but would be interested in arguments saying it shouldn't.
Anything else you can think of?
Edit: Current animation of the GH (link might die though) http://www.shaggusmachaggis.com/images/tribes/hook/hook_animated.gif
Thanks Trashman!
It clearly shows a reload timer and shows the hook retracting (and pulling a player up the wall).
Should the GH be useable by all armors? Should it be a light-specific weapon?
Should the GH be able to retract and pull players in a direction? i.e. to help them climb up a wall or to pull them towards a building without using a jetpack.
Should the GH be able to hook to other players? If so, how should force be distributed?
Should the GH be able to hook onto the flag?
What might the GH be used for in the "Ball" gametype?
Should the GH be affected by gravity (have an arc) when fired? This could add a dimension of skill, or add a load of frustration.
Should GH have ammo? It could make sense, because it would then eliminate the need for any kind of retraction after the GH is fired. Players could just shoot, swing around and object, then let go of the cord.
Should the GH have a noticeble reload timer? This could prevent rampant swinging of players on maps like the ruined city, but it might also limit the skill cap with the weapon.
Should the jetpack be functional (and affect the player's arc) when swinging with the GH? I believe it should, but would be interested in arguments saying it shouldn't.
Anything else you can think of?
Edit: Current animation of the GH (link might die though) http://www.shaggusmachaggis.com/images/tribes/hook/hook_animated.gif
Thanks Trashman!
It clearly shows a reload timer and shows the hook retracting (and pulling a player up the wall).
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