Mangle-Me-Elmo
Veteran XX
i wanna be a foppish mesmer
But this is of course, game theory totally beyond the grasp of any Blizzard or Areanet executive.
Sounds like you haven't read a thing about GW2 and are just bashing it for the sake of it.All those "innovative" things you said have been done in Guild Wars 1. I played GW beta + GW1 + first expansion with one of the top American Guild vs Guild teams. Originally it was fun when no one knew what they were doing. Then it became full of gimmicks that were constantly changed/nerfed around different evolving meta-games that were unbalanced and a pain in the ass to play against. And with each expansion, the PvP became more and more convoluted and unstable. And the PvE portion was also a linear grindfest so you could unlock new skills for your characters.
Don't expect much from GW2.
Be careful how you state that.
Executive, maybe.
Game Designer? Not at all. We got some quality people working in ArenaNet.... even a Triber.
All those "innovative" things you said have been done in Guild Wars 1. I played GW beta + GW1 + first expansion with one of the top American Guild vs Guild teams. Originally it was fun when no one knew what they were doing. Then it became full of gimmicks that were constantly changed/nerfed around different evolving meta-games that were unbalanced and a pain in the ass to play against. And with each expansion, the PvP became more and more convoluted and unstable. And the PvE portion was also a linear grindfest so you could unlock new skills for your characters.
Don't expect much from GW2.