What I was unhappy with is between myself, the Dev team, and the other testers who were there. I'm sorry, but I don't think it's appropriate for me to go spouting what I didn't like about an incomplete build. Don't get me wrong, if the game was horrible, I would say so. But when we brought our concerns up with the Dev team, many of them were already going to be addressed in one form or another. In other cases, the Dev team mentioned that they just felt some things needed to be changed. Some things I agreed with, some things I didn't..
How about what I did like? I loved the blaster. It is infinitely better than the previous versions in Tribes and Tribes 2. I would definitely include it in quite a few of my loadouts, because it's useful in a way that I don't think any other weapon in Tribes was.
The attention to detail was impressive. There were little nuances in the game that really became clear to you once you got a little more used to the feel, and the features of the game. Skiing was not nearly as simplified as it was in Tribes 2. It took a degree of skill, and there was a sense of satisfaction when you got yourself moving. When you hear people talk about the sweet spots.. they are just that. You know when you hit them right.. not because of any sound, because there was no sound for those when I played, but because all of a sudden you were moving faster, and more fluidly. It made me smile whenever I hit one, because you had to hit it at just the right angle. It was challenging, and fun. Mid-airs were another thing that I got a sense of satisfaction from. It took a couple of shots, but shortly after I got a nice feel for the disc launcher, and I still had that momentary feeling of pride whenever I hit someone with a midair disc, or when I was chasing someone and I had to resort to a desperation snipe while in the air that killed them.
The radar was very useful, and I used it constantly. It's very intuitive. Just by glancing at it the first time, you get a clear idea of how it works, and you will probably find yourself using it religiously. The different armors felt good. The light was.. really light. The mobility of the light was pretty impressive. It definitely suits certain kinds of players who like the extra speed and added mobility in favor of a little less armor. While the medium was a lot more like the light in Tribes, with a little more weight behind it. A lot of players, myself included, felt the most comfortable in the medium, because it felt similar to something we were all used to playing with.
I could really go on and on about what I did like about the game. When I first played Tribes 2 in Beta, I found myself frustrated, and shaking my head. A couple of minutes into playing T:V I was smiling, and Eric (Special) and I were both nodding as we really got emersed in the game, and it felt a little bit like old times. I had a lot of questions while I was playing the game for Chris (Thrax) but he refused to answer them. Anytime I asked something, like.. "How do I tell who has the flag?" or "What does this do?" he would smile and say "You tell me." Which might seem strange, but I got the impression he wanted to make sure we could figure it out for ourselves. That it was that intuitive.
Here's where I think you are erring, Wulfen.. you're putting too much, in my opinion, into the Dev team trying to market the game for a larger crowd. You're hearing about the things they are changing, and thinking "But that belongs in the game.." or thinking it's just way of dumbing the game down. I don't think it could be further from the truth. I, personally, think they are just trying to make the game flow better. They are taking things that are, again, arguably useful.. and either removing them, or manipulating them so that there is no argument at all. That you will use the item and think "This is damn effective." so that you will use the item because the item is useful, not because you need to use the item. That's not just because they want to market it for a larger audience. It's because they are looking at things in the game and thinking "Why is it like this? It could be so much better if we.." Now, you're asking me if that concerns me? Hell yes it does. It concerns me that it took 3 games for designers to finally figure out that some of the things in the game just did not make sense.
Crap, this was far longer than I intended it to be.