pyrot3chnic
Veteran XX
I'd rather go w/o the rep kits, but w/e, I guess testing can't hurt.
UberGuy (FT) said:As to why the person died and left something that didn't help them ... make the animation be the live player ripping out the dead one's heart and eating it.
nazbot said:Using a repair kit does not require skill...it's just one more thing you have to think about while you're fighting someone. Dueling should not be a test of who can punch keys faster than the other person.
!!!!
sLoGg said:because you are retarded obviously, using it as soon as you take damage, any decent player knows how much it fills up, thus waits to lose that much health and extends their health bar as much as possible
Exactly. Almost everyone here knows when to use their health kit, and it's not like it took a year to figure out. Knowing when to use your kit is NOT a skill, so why even bother having it in the game?i think he just didnt word it right......
any smart player wait till they can use there repair kit to full advantage
nazbot said:Using a repair kit does not require skill...it's just one more thing you have to think about while you're fighting someone. Dueling should not be a test of who can punch keys faster than the other person.
As for throwing your kit to someone else...that's what the repair pack is for. Ono, you might actually have to use something other than the e-pack!!!!
Thrax Panda said:
Kaden said:Even with a E-pack you could still toss a rep kit to a needy HoF.
perhaps you worded that wrong as well.
Then it becomes the flare gren. of t:v...ZOD said:I dunno why no one brought this up, or did they? Make the Repair kit a grenade type. Problem solved.
Zoolooman said:When you call T:V something else, you are not clever, you are not meaningful, and you present yourself as a masturbatory little shazbot whose best claim to a witty or creative thought was jumping onto the rename a game bandwagon. fudge you, you fudgeing cunts.
Hmm I like this, especially the suicide penalty.KineticPoet said:Each time you kill someone in multiplayer, he drops a repair patch. This requires no extra key or added complexity but still gives you an obvious, intuitive scavenging reward. We can tune this repair patch however we want.
No, it doesn't require skill to use a repair patch, but at least you're rewarded for the skill it took to kill someone. This also adds more value to your life (you might think twice before suiciding in enemy territory).
Props. It's one of the first changes (even though temporary) I have seen directly resulting from a TW discussion. This is a very good thing and I might just knock a couple notches off my PO meter.See? Discussion does help. You urged us to try another option. For those who might remember that I promised the same test change for 2-3-4 weapons but never delivered, that's because I went to make the change and realized that our code doesn't fully support it yet. So we're still waiting on that,
KP