CoJack said:http://rapidshare.de/files/7290073/config.zip.html
i'm lazy... dig in.
it's in flea dir of config. "fleafire.acs.cs."
many thanks coj! the rest of you can [insert witty remark here]!!!
CoJack said:http://rapidshare.de/files/7290073/config.zip.html
i'm lazy... dig in.
it's in flea dir of config. "fleafire.acs.cs."
Shinigami said:You keep using that word. I do not think it means what you think it means.
//*********************************
//*** FleaFire v. 1.1 ***
//*** By: Channon Wong ***
//*** AKA [FTM]Flea ***
//*********************************
// My biggest script, and one of those secret FTM scripts. This script WILL improve your killing game.
// My normal Sensetivity is 0.000769993.
// Chaingun Sensetivity: I set this to 0.0004.
// Plasma Sensetivity: I set this to 0.0009.
// Laser Sensetivity: I set this to 0.0005.
// Slow Sensetivity while chaining: Theory is that a low sensetivity helps with chaining.
// Fast Senstivity while using plasma: Theory is that a high sensetivity is good for indoors.
// The majority of the time, I use plasma when indoors.
// Slow Sensetivity while sniping: If your normal sensetivity is high, this will help.
// Hold after fire: If you can't hold steady when you snipe, this will help.
// Show weapon name: I use this for scripting. It shows the weapon number, and name.
// Crouch while sniping: Theory is the laser fires faster if you crouch.
// Zoom out after snipe: Theory is that if you zoom out when you fire,
// the shot will be more accurate. Use this with Hold after fire.
// Fire chaingun in spurts: Theory is that when you burst the chaingun, it's more accurate.
// Drop Flag: Makes drop pack into drop flag if you have the flag.
// My Drop Pack is capslock, so it's mostly for me.
// Added:
// Sticky Zoom: Tap the zoom button to stay zoomed
EditActionMap("playMap.sae");
bindCommand(mouse0, make, button0, TO, "FleaFire::OnFire();");
bindCommand(mouse0, break, button0, TO, "FleaFire::OnRelease();");
// un-comment to bind this ... it screwed up my config
//bindCommand(keyboard0, make, "t", TO, "FleaFire::ChainToggle();");
//bindCommand(keyboard0, break, "t", TO, "");
$FleaFire::ChainDuration = 0.03; // og = 0.4
$FleaFire::ChainDelay = 0.02; // og = 0.8
//added to make this "stripped"
$FleaPrefs::ChainSpurt = true;
function FleaFire::OnFire() {
%weapon = getMountedItem(0);
if(%weapon == 13) {
if($FleaPrefs::ChainSpurt == true) {
$FleaFire::Chaining = 1;
FleaFire::ChainSpurt();
}
else if($FleaPrefs::ChainSpurt != true) {
postAction(2048, IDACTION_FIRE1, -0);
}
}
else {
postAction(2048, IDACTION_FIRE1, -0);
}
}
function FleaFire::OnRelease() {
postAction(2048, IDACTION_BREAK1, -0);
%weapon = getMountedItem(0);
if(%weapon == 13) {
$FleaFire::Chaining = 0;
}
}
function FleaFire::ChainSpurt()
{
if (getMountedItem(0) == 13) {
if($FleaFire::Chaining) {
postAction(2048, IDACTION_FIRE1, 1);
schedule("FleaFire::pauseShooting();", $FleaFire::ChainDuration);
}
else {
postAction(2048, IDACTION_BREAK1, -0);
}
}
}
function FleaFire::pauseShooting()
{
postAction(2048, IDACTION_BREAK1, -0);
schedule("FleaFire::ChainSpurt();", $FleaFire::ChainDelay);
}
function FleaFire::ChainToggle() {
if($FleaPrefs::ChainSpurt == false) {
$FleaPrefs::ChainSpurt = true;
remoteBP(2048, "<jc><f2>Chain Mode: <f1>SPURT", 3);
}
else if($FleaPrefs::ChainSpurt == true) {
$FleaPrefs::ChainSpurt = false;
remoteBP(2048, "<jc><f2>Chain Mode: <f1>NORMAL", 3);
}
}
dutchy said:any chance you could post the code with code tag?
used to have script but can't find ;/
Shinigami said:Yeah, but unfortunately with this, they'll never know it doesn't work.
Of course a few of these guys would probably swear Writer's autoaim worked for them.
WorstAim said:It didn't work for you?
Are you serious?Gotchaman said:now i know why there are more whores these days using the chaingun that spins a lot faster. You can easily find them by the cg sound. I'm going to use this. and FU to whomever against it. I'm gonna use it just to bitch slap the whores who think they are good.