update: bullet damage (cg) has been reduced - the end result equates to an extra bullet to kill on a full hp player with rep kit (its technically 1.3 more bullets worth of damage but excess damage doesn't matter)
i don't want to nerf the cg too much because my honest opinion on things is that while the cg is quite overpowered, a big crux of the problem is that nobody really knows how to coordinate on offense while everyone can kind of play defense (or at least knows how to chain - probably a result of lots of our current player base learning how to play LT in the 1.40 era of pickups, netset, and happymod). so you have mediocre offenses getting crushed by decent defenses
but watching chasers choose to chase clean grabs by long distance chaining the exit route rather than dj after them because of how good chain is (and how well we've memorized exit route arcs) is pretty depressing, especially since its proving to be more effective a lot of the time from what ive seen
dare's interpolate has been nerfed slightly because hes been mouthing off