You can portray war like a silly, globe-trotting disaster movie, as Modern Warfare does, and you can scrape by without questioning your character’s relentless killing. But when your story is told with stony-faced seriousness, a little critical distance might be a good thing. In fact, isn’t it both dishonest and ethically abhorrent to do anything else? If your videogame is set in the real world and its characters kill hundreds of people without feels or personal injury, and then your videogame unthinkingly applauds those characters, you’ve created a multi-million dollar celebration not of heroism, but of violence and killing.