I'm not going to dwell on this issue since there are plenty of people responding on both sides of the argument. To quickly recap, my original points about repair kits were:
1. They require an extra key. Fact.
2. They're not intuitive to new players, even with an obvious HUD icon on the screen combined with the key you need to press in order to activate it. Supported by focus tests, casual observation, and anecdotal evidence.
3. They give a big advantage to players that know about them and a big disadvantage to players that don't. Fact, and cause for concern given point #2, namely that new players don't tend to know about them.
4. There's a feedback loop because when players who don't know about them die, they give their repair kits to the players that DO know about them. Fact, exacerbating point #3.
I stand by those points and remind you again that these were the conclusions of our team, not just me. My personal opinion as a Tribes player is that I like repair kits. My personal opinion as a general designer is that they're a bit clunky.
So I took 2 seconds last night to make a change that a few people have suggested (it was a change we had already considered making). This is a change for testing purposes only. It's what we do in the single player game.
Each time you kill someone in multiplayer, he drops a repair patch. This requires no extra key or added complexity but still gives you an obvious, intuitive scavenging reward. We can tune this repair patch however we want.
No, it doesn't require skill to use a repair patch, but at least you're rewarded for the skill it took to kill someone. This also adds more value to your life (you might think twice before suiciding in enemy territory). It has lots of other seemingly small repurcussions too (eg. if someone o-snipes defenders then other defenders will get to use the killed defenders' repair patches). We'll see how it goes (reminder: TEST only).
See? Discussion does help. You urged us to try another option. For those who might remember that I promised the same test change for 2-3-4 weapons but never delivered, that's because I went to make the change and realized that our code doesn't fully support it yet. So we're still waiting on that,
KP