R
Rouailtagh
Guest
I've been around here long enough to know there's more than a few people in here who are progression raiders or very close to it. That said, each progression guild has their own system of awarding loot. Though the term is DKP I'm not entirely sure most of them are in fact deviations of the original EQ-DKP since most people in WoW believe it's unfair. But I digress...
I'm looking for the people (if there are any here) who have had or presently have the unfortunate task of recording and tracking your respective guild's DKP system or equivalent. Specifically I'd like to hear what goes into your system and why it's the way it is. I know some people use set prices for loot and others will use an auction bidding system. And even then there's many ways to which raiders earn DKP and even so far as to make up what looks to be a complex earning to spending ratio. And given all these little mechanications I'd like to see the whys behind it all. I'd like to know what variables are involved in determining how loot is awarded and how raiders go about earning it. And even then how would the future be planned. I'd like to think at least 1 or 2 of the new dungeons are open in beta, and I'm sure betatesters have an early opportunity to see what will be available come TBC release and could factor that into changes to the system.
So to those who either have made the system or are intrinsically involved in it... What makes the system work for you and what do you have to factor in when changing it?
I'm looking for the people (if there are any here) who have had or presently have the unfortunate task of recording and tracking your respective guild's DKP system or equivalent. Specifically I'd like to hear what goes into your system and why it's the way it is. I know some people use set prices for loot and others will use an auction bidding system. And even then there's many ways to which raiders earn DKP and even so far as to make up what looks to be a complex earning to spending ratio. And given all these little mechanications I'd like to see the whys behind it all. I'd like to know what variables are involved in determining how loot is awarded and how raiders go about earning it. And even then how would the future be planned. I'd like to think at least 1 or 2 of the new dungeons are open in beta, and I'm sure betatesters have an early opportunity to see what will be available come TBC release and could factor that into changes to the system.
So to those who either have made the system or are intrinsically involved in it... What makes the system work for you and what do you have to factor in when changing it?