Rapture - wtf man

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Gameplay Overview
Players have an armor gauge on their HUD, functioning as a life bar. When a player’s armor is depleted, they die. After dying, players respawn somewhere on their team’s side of the map (usually near or in the base.) Players also have a bar devoted to energy. This energy recharges quickly when not being used by the jet pack or energy-fueled weapons.

Armor
Players can change their armor type in their bases inventory station. More armor not only increases longevity, but supplies players with more ammunition and energy as well.

Peltast (Light) – Leaves the wearer almost completely unprotected, but allows them to move with unmatched quickness. Every match begins with all players wearing Peltast armor. Only those wearing Peltast armor can equip the LASER Rifle.
Hoplite (Medium) – Rarely used in matches, the Hoplite armor has no specialty. Sometimes used by teams that use turrets, as it is the lightest armor that can deploy equipment.
Myrmidon (Heavy) – Very slow, but very durable. Only class that can use the Mortar weapon.


Weapons
There are eight weapons available in Tribes:

Blaster – A weapon that uses the players energy cell power as ammunition, giving an endless supply of weak projectiles.
Plasma rifle – As the name suggest, a rifle that fires balls of hot plasma. While powerful, the plasma travels very slowly. Even with its splash damage, it’s hard to hit a moving target with it.
Chaingun – A short-range, high rate of fire, low-accuracy weapon. The Chaingun is useful for quickly taking down players or turrets with lots of armor.
Spinfusor – More commonly known as the Disc Launcher, the Spinfusor launches explosive blue discs, and is the bread-and-butter weapon for all classes. Skilled players can accomplish what is called a “Mid-air,” or MA, where a flying enemy is taken out with a perfectly timed disc launch.
Grenade launcher – A grenade lobbing weapon, widely used when chasing and enemy with a flag. The shell-for-shell most powerful weapon a person wearing Peltast armor can equip (not considering headshots.)
LASER rifle – The games’ sniper rifle. When fired, all players can see the laser. The LASER Rifle can only be equipped by players with Peltast armor, and an energy pack. Like the Blaster, the LASER Rifle draws from the player’s energy cell, and the damage done to the target is directly proportional to the energy drawn.
ELF (Electron Flux Gun) – The ELF draws from the user’s energy cell, and it’s purpose is to deplete the target’s energy cell, disallowing them to jet away.
Heavy mortar – Only able to be equipped by those wearing Myrmidon armor, the heavy mortar lobs volatile explosives great distances. The mortar leaves a trail of green fumes when fired.



Worn Packs
Vital to all players, packs increase one’s abilities. There’s a right and a wrong pack for every position on the field, so choosing the correct one is extremely important.

Energy pack – By far the most common pack, the energy pack makes the player’s energy cell larger, and allows the cell to recharge faster. This gives the player more of a cushion while jetting, and increases the damage your LASER Rifle can do.
Repair pack – This pack can repair the wearer or an ally’s armor, and can also repair any damaged equipment in your base or on the field.
Shield pack – A pack that makes the player invulnerable until energy is depleted, functionally increasing the player’s armor.
Jammer pack – Rarely used, the jammer pack jams the enemy’s radar for a 20 meter radius around you. Most matches did not use radar, so the pack was useless.
Ammo pack – This pack gives players extra ammunition for their weapons. The amount of extra ammunition varies from weapon to weapon.


Deployed Packs

Deployable inventory station – Gives players the ability to heal and refill ammunition on the field. However, it does not allow players to change armor. This station has a limited number of uses.
Deployable ammo station – Only offers ammunition to the user, but can be used an unlimited number of times.
Remote turret – A mini base turret that fires balls of plasma.
Sensors – Rarely used, players can deploy a number of sensors to keep track of the enemy. There is an exploit in the game that allows players to place motion sensors directly on top of deployable turrets, rendering the turret indestructible.
Cameras – Players can place cameras anywhere on the map and then view them from the command screen.



Jet Packs
With a prolonged right-click, Tribes’ players can fly. A defining characteristic of the Tribes franchise, jet packs make this series unlike any other. Only a handful of other games have implemented jet packs as an elemental mechanic, with the upcoming Dark Void being most notable. With the combination of jet packs and skiing, players could achieve ridiculous speeds when traveling or capturing flags.

Skiing
While beta testing, players discovered that tapping the jump button rapidly while going down hills caused friction to disappear. This phenomenon is now referred to as “ skiing.”

Though it was originally an exploit, the subsequent installments in the Tribes franchise were designed around skiing. Tutorials were even provided in the games to teach new players how to ski. Skiing has been adapted for several later games, such as Counter-Strike: Source and Enemy Territory: Quake Wars, in the form of “surfing.”

Vehicles

Tribes was one of the first games with team-oriented vehicles. It is possible to use the vehicles in kamikaze fashion often to great effect, although this is looked down upon by many players.

Scout - A one-man vehicle, flies fast and fires rockets. Used for rapid flag snatching and flag capturing.
LPC (Light Personnel Carrier) - An APC capable of carrying a pilot and two passengers, moving faster than the HPC. The passengers can fire from inside the vehicle, making them very dangerous to base defenders.
HPC (Heavy Personnel Carrier) - An APC capable of carrying a pilot and four passengers, moving slower than the LPC. Like in the LPC, passengers can fire while in transit.


The Tribes "Tank"
The Tribes "Tank"
The development team originally planned to include at least one ground-based vehicle but due to technical and/or schedule issues it was cut out. An image of one of the "tanks" can be seen on the original packaging for the game beneath the large outer flap. It looks to have been added to the scene by way of Photoshop.
 
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