was just doing some reading and came across this quote again and thought i'd share:
When I first heard this quote I finally found the explanation as to why I gravitated towards competitive gameplay community for years. It wasn't the gameplay, the graphics, or the physics. It was the stories/memories that came about from the competitive arenas with other players. From the outside looking into a competitive game (such as Tribes, UT, or even Halo) one doesn't see the same attraction as the players that are already engrossed into the game. It was the community drama, underdog stories, upsets, triumphes, team history that was built up from a player's/team's experience in the competitive arena, and being able to tell and share those stories with others in the community.
Essentially, my love for Tribes wasn't because of the 'gameplay' it possessed or the 'skill' that was required to play. These aspects helped me get initiated into a story that spanned my competitive stint in Tribes/T2/T:V. What made it great was that it was my story and not a canned script.
During GDC '05 Will Wright spoke about player created content, and noted that player stories will always be more powerful than scripted stories we try to tell the players. I find this very important and the more we allow the gamers to make their own choices, and allow them a much broader interaction within the game itself, the more they'll feel immersed in the actual gameplay experience.
When I first heard this quote I finally found the explanation as to why I gravitated towards competitive gameplay community for years. It wasn't the gameplay, the graphics, or the physics. It was the stories/memories that came about from the competitive arenas with other players. From the outside looking into a competitive game (such as Tribes, UT, or even Halo) one doesn't see the same attraction as the players that are already engrossed into the game. It was the community drama, underdog stories, upsets, triumphes, team history that was built up from a player's/team's experience in the competitive arena, and being able to tell and share those stories with others in the community.
Essentially, my love for Tribes wasn't because of the 'gameplay' it possessed or the 'skill' that was required to play. These aspects helped me get initiated into a story that spanned my competitive stint in Tribes/T2/T:V. What made it great was that it was my story and not a canned script.