thx for letting us know that, newbForensic said:I haven't seen one first person, no.
thx for letting us know that, newbForensic said:I haven't seen one first person, no.
Forensic said:I haven't seen one first person, no.
Forensic said:I haven't seen one first person, no.
I know you're just trolling but I'm dumb and taking the bait.Forensic said:I haven't seen one first person, no. I have played with a bunch of crappy warlocks though :>
Remember you have to reapply 10 corruptions every 18 seconds when they all run out, so for every 18 seconds of damage you have 10 seconds of no-damage where you have to cast 10 spells on 10 different people. This isn't exactly the most convienient or reliable plan.
So anyway
If you have nightfall proccing on 10 people and corruption ticks once every 3 seconds that's a 30% chance of an instant cast every 3 seconds so 10% per second which, when it happens, will add 481 dps to your dps. Shadowbolt is 240dps + 10% of 481 means with the 10 dots on everyone you are only gaining 48dps on average. **
So with 10 seconds of setup you can do 289dps for 18 seconds. If you include those initial 10 seconds of setup in the dps calculation this means you're actually doing 185dps for 28 seconds. My warrior can beat that.
BUT, your corruptions are ticking away as you cast them on the next people. So cast 1 corruption, that starts your 18 second counter. By the time you finish casting corruptions you only have 8 seconds left on the first one. So you get 8 seconds of +48dps, then 1 second of +43, then +39, +34, +29, +24, +19, +14, +9, +4 and then 0.
My above calculation of 185 dps for the whole cycle was high then. It's actually 176dps.
It's kind of funny, it's almost like reversed burst damage. Just like Curse of Doom, instead of frontloading damage warlocks backload damage. Do nothing for a minute, then do 3200 damage. You know what that comes out to? 53 dps.
This doesn't include innate crits or CoS of course since those affect everyone's damage not just the warlock.
You also can't take improved shadowbolt into much consideration because a focus fired target will usually die very quickly and you'll need to switch targets. You'll probably only get 1 bolt off per target if you're playing with a good team since it's such a slow cast.
If you JUST spam shadowbolts without your 10 second complicated setup, you'll actually do more DPS than using your setup. 240dps compared to 176. The benefit from 10 nightfalls doesn't outweigh the loss in DPS due to a 10 second setup time for only 8 seconds of 43dps increase.
Sounds like the corruption/nightfall plan is really just to get some big numbers instead of being effective.
Correct me if I missed anything.
** This is actually not quite right, it's neglecting a few cutoffs on the sides since each corruption is going to be staggered. But it's an alright approximation anyway.
Voidsinger said:Dude, I hope that's not Venomshroud on your character...
Forensic said:like i said about Imp bolt though, it's pretty rare you'll get more than 2 or at most 3 bolts off on one target if your team is focus firing properly
Imp shadowbolt seems great for PvE
Forensic said:Remember you have to reapply 10 corruptions every 18 seconds when they all run out, so for every 18 seconds of damage you have 10 seconds of no-damage where you have to cast 10 spells on 10 different people. This isn't exactly the most convienient or reliable plan.
So anyway
If you have nightfall proccing on 10 people and corruption ticks once every 3 seconds that's a 30% chance of an instant cast every 3 seconds so 10% per second which, when it happens, will add 481 dps to your dps. Shadowbolt is 240dps + 10% of 481 means with the 10 dots on everyone you are only gaining 48dps on average. **
So with 10 seconds of setup you can do 289dps for 18 seconds. If you include those initial 10 seconds of setup in the dps calculation this means you're actually doing 185dps for 28 seconds. My warrior can beat that.
BUT, your corruptions are ticking away as you cast them on the next people. So cast 1 corruption, that starts your 18 second counter. By the time you finish casting corruptions you only have 8 seconds left on the first one. So you get 8 seconds of +48dps, then 1 second of +43, then +39, +34, +29, +24, +19, +14, +9, +4 and then 0.
My above calculation of 185 dps for the whole cycle was high then. It's actually 176dps.
It's kind of funny, it's almost like reversed burst damage. Just like Curse of Doom, instead of frontloading damage warlocks backload damage. Do nothing for a minute, then do 3200 damage. You know what that comes out to? 53 dps.
This doesn't include innate crits or CoS of course since those affect everyone's damage not just the warlock.
You also can't take improved shadowbolt into much consideration because a focus fired target will usually die very quickly and you'll need to switch targets. You'll probably only get 1 bolt off per target if you're playing with a good team since it's such a slow cast.
If you JUST spam shadowbolts without your 10 second complicated setup, you'll actually do more DPS than using your setup. 240dps compared to 176. The benefit from 10 nightfalls doesn't outweigh the loss in DPS due to a 10 second setup time for only 8 seconds of 43dps increase.
Sounds like the corruption/nightfall plan is really just to get some big numbers instead of being effective.
Correct me if I missed anything.
** This is actually not quite right, it's neglecting a few cutoffs on the sides since each corruption is going to be staggered. But it's an alright approximation anyway.
Azra3l said:no posting on public forums
you're banned from the guild
ZenTseTse said:then again, i often have the most HP in my parties... (295 stam)
FalseMyrmidon said:I know you're just trolling but I'm dumb and taking the bait.
Cast Corruption on each target and as you go through your rounds renewing it and such cast an instant shadowbolt when it pops up. You could be getting one every tick until the first corruption you cast runs out. So that could end up being one instant cast about 500 minimum damage nuke one after the other.