Why I wan the engine or why should TA have been done on this? As compared to the U3D SDK? This seems more feature rich, and I dont know, I keep imaging what a close mortar hit could sound like/look like on an engine like this.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.